--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1382, monster_id = 21030301, pos = { x = 2710.9, y = 285.6, z = -1401.8 }, rot = { x = 0.0, y = 186.1, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true }, { config_id = 1383, monster_id = 20010301, pos = { x = 2713.1, y = 285.6, z = -1403.2 }, rot = { x = 0.0, y = 225.3, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true }, { config_id = 1384, monster_id = 21010701, pos = { x = 2708.9, y = 284.9, z = -1402.9 }, rot = { x = 0.0, y = 86.7, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true }, { config_id = 1385, monster_id = 21010101, pos = { x = 2712.6, y = 285.4, z = -1405.6 }, rot = { x = 0.0, y = 304.1, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3966, gadget_id = 70210032, pos = { x = 2711.7, y = 285.4, z = -1396.9 }, rot = { x = 0.0, y = 203.0, z = 355.0 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true, type = GadgetType.GADGET_WORLD_CHECT }, { config_id = 3967, gadget_id = 70310003, pos = { x = 2713.3, y = 285.3, z = -1400.6 }, rot = { x = 0.0, y = 216.8, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 3968, gadget_id = 70220013, pos = { x = 2708.1, y = 284.8, z = -1399.6 }, rot = { x = 8.9, y = 312.2, z = 0.0 }, level = 1 }, { config_id = 3969, gadget_id = 70220013, pos = { x = 2705.8, y = 284.4, z = -1400.8 }, rot = { x = 8.3, y = 290.1, z = 0.0 }, level = 1 }, { config_id = 3970, gadget_id = 70220014, pos = { x = 2704.1, y = 284.1, z = -1400.2 }, rot = { x = 0.0, y = 204.4, z = 352.9 }, level = 1 }, { config_id = 3971, gadget_id = 70310004, pos = { x = 2711.0, y = 285.3, z = -1403.5 }, rot = { x = 0.0, y = 157.6, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 494, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2711.2, y = 285.3, z = -1403.3 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_494", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_494", action = "action_EVENT_ANY_MONSTER_DIE_494" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1382, 1383, 1384, 1385 }, gadgets = { 3966, 3967, 3968, 3969, 3970, 3971 }, regions = { 494 }, triggers = { "ANY_MONSTER_DIE_494" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_494(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_494(context, evt) -- 解锁目标3966 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3966, state = GadgetState.Default }) then return -1 end return 0 end