--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3995, gadget_id = 70380002, pos = { x = 2910.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 138.3, z = 0.0 }, level = 1, route_id = 3003228 }, { config_id = 3996, gadget_id = 70380002, pos = { x = 2913.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 168.7, z = 0.0 }, level = 1, route_id = 3003228 }, { config_id = 3997, gadget_id = 70380002, pos = { x = 2916.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 327.9, z = 0.0 }, level = 1, route_id = 3003228 }, { config_id = 3998, gadget_id = 70380002, pos = { x = 2919.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 158.1, z = 0.0 }, level = 1, route_id = 3003228 }, { config_id = 3999, gadget_id = 70210031, pos = { x = 2915.7, y = 262.0, z = -1561.1 }, rot = { x = 4.4, y = 214.9, z = 358.3 }, level = 1, chest_drop_id = 403343, showcutscene = true, isOneoff = true } } -- 区域 regions = { { config_id = 495, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2910.6, y = 261.8, z = -1567.0 } }, { config_id = 496, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2911.2, y = 261.5, z = -1565.8 } } } -- 触发器 triggers = { { name = "ANY_GADGET_DIE_495", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_495", action = "action_EVENT_ANY_GADGET_DIE_495", tlog_tag = "望风山地_340_射击自然靶标_结算" }, { name = "CLIENT_EXECUTE_496", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_496", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 3995, 3996, 3997, 3998 }, regions = { 495, 496 }, triggers = { "ANY_GADGET_DIE_495", "CLIENT_EXECUTE_496" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_495(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133003409}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_495(context, evt) -- 创建id为3999的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3999 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_496(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end