--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1480, monster_id = 20011201, pos = { x = 2376.1, y = 213.6, z = -1094.1 }, rot = { x = 0.0, y = 92.4, z = 0.0 }, level = 1, drop_id = 303000 }, { config_id = 1481, monster_id = 20011201, pos = { x = 2379.1, y = 213.1, z = -1090.7 }, rot = { x = 0.0, y = 92.4, z = 0.0 }, level = 1, drop_id = 303000 }, { config_id = 1482, monster_id = 20011201, pos = { x = 2376.0, y = 213.6, z = -1092.2 }, rot = { x = 0.0, y = 92.4, z = 0.0 }, level = 1, drop_id = 303000 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 4186, gadget_id = 70220019, pos = { x = 2378.0, y = 213.2, z = -1092.6 }, rot = { x = 0.0, y = 300.0, z = 0.0 }, level = 1 }, { config_id = 4187, gadget_id = 70210021, pos = { x = 2378.0, y = 219.6, z = -1092.7 }, rot = { x = 0.0, y = 121.3, z = 0.0 }, level = 1, chest_drop_id = 403320, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT } } -- 区域 regions = { { config_id = 538, shape = RegionShape.SPHERE, radius = 1.7, pos = { x = 2378.3, y = 220.7, z = -1092.7 } } } -- 触发器 triggers = { { name = "ENTER_REGION_538", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_538", action = "", tlog_tag = "新手区尝试拿石柱上宝箱" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1480, 1481, 1482 }, gadgets = { 4186, 4187 }, regions = { 538 }, triggers = { "ENTER_REGION_538" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_538(context, evt) if evt.param1 ~= 538 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作