--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 440, monster_id = 20011202, pos = { x = 2560.8, y = 211.6, z = -1342.3 }, rot = { x = 0.0, y = 348.0, z = 0.0 }, level = 2, disableWander = true }, { config_id = 441, monster_id = 20011202, pos = { x = 2562.0, y = 211.6, z = -1342.0 }, rot = { x = 0.0, y = 333.7, z = 0.0 }, level = 2, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 515, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2553.6, y = 212.3, z = -1338.3 } }, { config_id = 533, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2566.6, y = 211.9, z = -1339.9 } }, { config_id = 534, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2564.8, y = 212.0, z = -1339.7 } }, { config_id = 544, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2559.5, y = 211.7, z = -1343.1 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_515", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_515", action = "action_EVENT_ANY_MONSTER_DIE_515", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_533", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_533", action = "action_EVENT_ANY_MONSTER_LIVE_533" }, { name = "TIMER_EVENT_534", event = EventType.EVENT_TIMER_EVENT, source = "delay2", condition = "", action = "action_EVENT_TIMER_EVENT_534" }, { name = "QUEST_START_544", event = EventType.EVENT_QUEST_START, source = "35303", condition = "condition_EVENT_QUEST_START_544", action = "action_EVENT_QUEST_START_544", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { 515, 533, 534, 544 }, triggers = { "ANY_MONSTER_DIE_515", "ANY_MONSTER_LIVE_533", "TIMER_EVENT_534", "QUEST_START_544" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_515(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_515(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "1330030023") then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_533(context, evt) if 440 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_533(context, evt) -- 延迟2秒后,向groupId为:133003002的对象,请求一次调用,并将string参数:"delay2" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133003002, "delay2", 2) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_TIMER_EVENT_534(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "133003002delay2") then return -1 end return 0 end -- 触发条件 function condition_EVENT_QUEST_START_544(context, evt) if 35303 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_QUEST_START_544(context, evt) -- 延迟2秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 440, delay_time = 2 }) then return -1 end -- 延迟2秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 441, delay_time = 2 }) then return -1 end return 0 end