--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 8, monster_id = 21030201, pos = { x = 2764.0, y = 229.3, z = -157.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true }, { config_id = 9, monster_id = 21030301, pos = { x = 2767.0, y = 229.3, z = -155.6 }, rot = { x = 0.0, y = 313.7, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true }, { config_id = 21, monster_id = 21010401, pos = { x = 2760.9, y = 227.2, z = -151.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 0 }, { config_id = 22, monster_id = 21010401, pos = { x = 2767.2, y = 227.2, z = -150.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 402 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 282, gadget_id = 70210022, pos = { x = 2766.6, y = 229.3, z = -159.9 }, rot = { x = 0.0, y = 345.7, z = 0.0 }, level = 1, chest_drop_id = 403105, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }, { config_id = 283, gadget_id = 70310001, pos = { x = 2770.3, y = 229.3, z = -159.2 }, rot = { x = 0.0, y = 195.2, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 284, gadget_id = 70310001, pos = { x = 2763.6, y = 229.3, z = -161.5 }, rot = { x = 0.0, y = 136.4, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 475, gadget_id = 70310001, pos = { x = 2760.3, y = 219.0, z = -131.9 }, rot = { x = 0.0, y = 36.6, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 476, gadget_id = 70310001, pos = { x = 2752.8, y = 219.0, z = -134.9 }, rot = { x = 0.0, y = 277.1, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 58, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2766.9, y = 229.3, z = -158.9 } }, { config_id = 88, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2766.1, y = 227.0, z = -157.4 } }, { config_id = 89, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2766.1, y = 227.0, z = -157.4 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_58", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_58", action = "action_EVENT_ANY_MONSTER_DIE_58" }, { name = "CLIENT_EXECUTE_88", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_88", trigger_count = 0 }, { name = "CLIENT_EXECUTE_89", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_89", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 8, 9, 21, 22 }, gadgets = { 282, 283, 284, 475, 476 }, regions = { 58, 88, 89 }, triggers = { "ANY_MONSTER_DIE_58", "CLIENT_EXECUTE_88", "CLIENT_EXECUTE_89" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_58(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_58(context, evt) -- 解锁目标282 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 282, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_88(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_89(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default ) return 0 end return 0 end