--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 225, monster_id = 20011001, pos = { x = 2147.0, y = 219.3, z = -493.1 }, rot = { x = 0.0, y = 225.6, z = 0.0 }, level = 10, drop_id = 303002 }, { config_id = 226, monster_id = 20011001, pos = { x = 2147.0, y = 219.5, z = -495.2 }, rot = { x = 0.0, y = 320.7, z = 0.0 }, level = 10, drop_id = 303002 }, { config_id = 227, monster_id = 20011001, pos = { x = 2145.0, y = 219.6, z = -495.1 }, rot = { x = 0.0, y = 49.7, z = 0.0 }, level = 10, drop_id = 303002 }, { config_id = 228, monster_id = 20011001, pos = { x = 2145.0, y = 219.5, z = -493.1 }, rot = { x = 0.0, y = 124.2, z = 0.0 }, level = 10, drop_id = 303002 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 294, gadget_id = 70500000, pos = { x = 2148.0, y = 219.3, z = -494.1 }, rot = { x = 0.0, y = 327.8, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 295, gadget_id = 70500000, pos = { x = 2146.0, y = 219.6, z = -496.2 }, rot = { x = 0.0, y = 50.0, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 296, gadget_id = 70500000, pos = { x = 2144.0, y = 219.7, z = -494.1 }, rot = { x = 0.0, y = 82.7, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 297, gadget_id = 70500000, pos = { x = 2146.0, y = 219.3, z = -492.1 }, rot = { x = 0.0, y = 48.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 298, gadget_id = 70210031, pos = { x = 2146.0, y = 219.5, z = -494.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 403343, isOneoff = true } } -- 区域 regions = { { config_id = 74, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2146.1, y = 219.5, z = -494.4 } }, { config_id = 75, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2145.8, y = 219.5, z = -494.6 } }, { config_id = 92, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2147.0, y = 219.0, z = -495.0 } }, { config_id = 142, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2145.2, y = 219.4, z = -492.6 } }, { config_id = 143, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2145.6, y = 219.6, z = -495.4 } }, { config_id = 144, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2146.4, y = 219.6, z = -495.6 } } } -- 触发器 triggers = { { name = "GATHER_74", event = EventType.EVENT_GATHER, source = "294", condition = "condition_EVENT_GATHER_74", action = "action_EVENT_GATHER_74" }, { name = "ANY_MONSTER_DIE_75", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_75", action = "action_EVENT_ANY_MONSTER_DIE_75", tlog_tag = "奔狼岭_16_谜题破解_结算" }, { name = "CLIENT_EXECUTE_92", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_92", trigger_count = 0, tlog_tag = "奔狼岭_104_封印宝箱_触发" }, { name = "GATHER_142", event = EventType.EVENT_GATHER, source = "295", condition = "condition_EVENT_GATHER_142", action = "action_EVENT_GATHER_142" }, { name = "GATHER_143", event = EventType.EVENT_GATHER, source = "296", condition = "condition_EVENT_GATHER_143", action = "action_EVENT_GATHER_143" }, { name = "GATHER_144", event = EventType.EVENT_GATHER, source = "297", condition = "condition_EVENT_GATHER_144", action = "action_EVENT_GATHER_144" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 294, 295, 296, 297 }, regions = { 74, 75, 92, 142, 143, 144 }, triggers = { "GATHER_74", "ANY_MONSTER_DIE_75", "CLIENT_EXECUTE_92", "GATHER_142", "GATHER_143", "GATHER_144" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GATHER_74(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_74(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_75(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_75(context, evt) -- 创建id为298的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 298 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_92(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end -- 触发条件 function condition_EVENT_GATHER_142(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_142(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GATHER_143(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_143(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GATHER_144(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_144(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then return -1 end return 0 end