--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 30, monster_id = 21020101, pos = { x = 2176.3, y = 236.1, z = -444.0 }, rot = { x = 0.0, y = 144.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 401 }, { config_id = 31, monster_id = 21010101, pos = { x = 2175.9, y = 235.5, z = -447.4 }, rot = { x = 0.0, y = 76.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 9003 }, { config_id = 32, monster_id = 21010101, pos = { x = 2178.1, y = 235.5, z = -449.2 }, rot = { x = 0.0, y = 66.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 270, gadget_id = 70210032, pos = { x = 2180.1, y = 236.1, z = -445.0 }, rot = { x = 13.1, y = 219.9, z = 357.2 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true } } -- 区域 regions = { { config_id = 67, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2173.8, y = 235.1, z = -447.3 } }, { config_id = 93, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2173.2, y = 235.3, z = -448.8 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_67", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_67", action = "action_EVENT_ANY_MONSTER_DIE_67", tlog_tag = "奔狼岭_18_怪物营地_结算" }, { name = "CLIENT_EXECUTE_93", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_93", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 30, 31, 32 }, gadgets = { 270 }, regions = { 67, 93 }, triggers = { "ANY_MONSTER_DIE_67", "CLIENT_EXECUTE_93" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_67(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 133004018) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_67(context, evt) -- 解锁目标270 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 270, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_93(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end