--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 229, monster_id = 21010501, pos = { x = 2143.0, y = 232.8, z = -458.4 }, rot = { x = 0.0, y = 280.5, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true }, { config_id = 230, monster_id = 21010501, pos = { x = 2139.7, y = 232.6, z = -456.6 }, rot = { x = 0.0, y = 274.3, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true }, { config_id = 231, monster_id = 21010201, pos = { x = 2134.0, y = 230.6, z = -450.4 }, rot = { x = 0.0, y = 73.4, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true }, { config_id = 232, monster_id = 21010301, pos = { x = 2136.5, y = 230.8, z = -448.4 }, rot = { x = 0.0, y = 184.5, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true }, { config_id = 333, monster_id = 21010101, pos = { x = 2138.3, y = 228.1, z = -452.6 }, rot = { x = 0.0, y = 229.2, z = 0.0 }, level = 11, drop_id = 303003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 313, gadget_id = 70220013, pos = { x = 2133.9, y = 231.0, z = -447.6 }, rot = { x = 0.0, y = 274.0, z = 13.2 }, level = 1 }, { config_id = 314, gadget_id = 70310004, pos = { x = 2136.4, y = 230.6, z = -450.5 }, rot = { x = 0.0, y = 314.2, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 62, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2118.9, y = 232.2, z = -449.4 } }, { config_id = 108, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2134.2, y = 231.4, z = -447.9 } } } -- 触发器 triggers = { { name = "ENTER_REGION_62", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_62", action = "action_EVENT_ENTER_REGION_62" }, { name = "CLIENT_EXECUTE_108", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_108", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 229, 230, 231, 232, 333 }, gadgets = { 313, 314 }, regions = { 62, 108 }, triggers = { "ENTER_REGION_62", "CLIENT_EXECUTE_108" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_62(context, evt) if evt.param1 ~= 62 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_62(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 215, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 216, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_108(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default ) return 0 end return 0 end