--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 334, monster_id = 21010901, pos = { x = 2211.1, y = 210.8, z = -514.3 }, rot = { x = 0.0, y = 88.4, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true }, { config_id = 335, monster_id = 21030101, pos = { x = 2203.2, y = 211.2, z = -513.8 }, rot = { x = 0.0, y = 28.1, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true }, { config_id = 336, monster_id = 21010301, pos = { x = 2206.7, y = 211.1, z = -514.0 }, rot = { x = 0.0, y = 324.4, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true }, { config_id = 337, monster_id = 21010301, pos = { x = 2204.4, y = 210.9, z = -510.6 }, rot = { x = 0.0, y = 188.0, z = 0.0 }, level = 11, drop_id = 303003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 490, gadget_id = 70210032, pos = { x = 2204.2, y = 211.3, z = -516.3 }, rot = { x = 0.0, y = 1.5, z = 358.2 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 162, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2204.9, y = 210.9, z = -511.6 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_162", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_162", action = "action_EVENT_ANY_MONSTER_DIE_162", tlog_tag = "奔狼岭_120_怪物营地_结算" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 334, 335, 336, 337 }, gadgets = { 490 }, regions = { 162 }, triggers = { "ANY_MONSTER_DIE_162" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_162(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_162(context, evt) -- 解锁目标490 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 490, state = GadgetState.Default }) then return -1 end return 0 end