--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 363, monster_id = 20011001, pos = { x = 2380.9, y = 295.8, z = -316.9 }, rot = { x = 0.0, y = 225.6, z = 0.0 }, level = 10, drop_id = 303002 }, { config_id = 364, monster_id = 20011001, pos = { x = 2380.9, y = 295.8, z = -318.9 }, rot = { x = 0.0, y = 320.7, z = 0.0 }, level = 10, drop_id = 303002 }, { config_id = 365, monster_id = 20011001, pos = { x = 2378.9, y = 295.7, z = -318.8 }, rot = { x = 0.0, y = 49.7, z = 0.0 }, level = 10, drop_id = 303002 }, { config_id = 366, monster_id = 20011001, pos = { x = 2378.9, y = 295.7, z = -316.9 }, rot = { x = 0.0, y = 124.2, z = 0.0 }, level = 10, drop_id = 303002 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 796, gadget_id = 70500000, pos = { x = 2381.9, y = 295.9, z = -317.9 }, rot = { x = 0.0, y = 327.8, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 797, gadget_id = 70500000, pos = { x = 2379.9, y = 295.7, z = -319.9 }, rot = { x = 0.0, y = 50.0, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 798, gadget_id = 70500000, pos = { x = 2377.9, y = 295.7, z = -317.8 }, rot = { x = 0.0, y = 82.7, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 799, gadget_id = 70500000, pos = { x = 2379.9, y = 295.7, z = -315.9 }, rot = { x = 0.0, y = 48.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 800, gadget_id = 70210031, pos = { x = 2379.9, y = 295.8, z = -317.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 403343, isOneoff = true } } -- 区域 regions = { { config_id = 165, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2380.0, y = 295.8, z = -318.1 } }, { config_id = 166, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2379.7, y = 295.7, z = -318.3 } }, { config_id = 167, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2381.0, y = 295.8, z = -318.7 } }, { config_id = 168, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2379.1, y = 295.7, z = -316.3 } }, { config_id = 169, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2379.5, y = 295.7, z = -319.2 } }, { config_id = 170, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2380.3, y = 295.8, z = -319.3 } } } -- 触发器 triggers = { { name = "GATHER_165", event = EventType.EVENT_GATHER, source = "294", condition = "condition_EVENT_GATHER_165", action = "action_EVENT_GATHER_165" }, { name = "ANY_MONSTER_DIE_166", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_166", action = "action_EVENT_ANY_MONSTER_DIE_166", tlog_tag = "奔狼岭_16_谜题破解_结算" }, { name = "CLIENT_EXECUTE_167", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_167", trigger_count = 0, tlog_tag = "奔狼岭_104_封印宝箱_触发" }, { name = "GATHER_168", event = EventType.EVENT_GATHER, source = "295", condition = "condition_EVENT_GATHER_168", action = "action_EVENT_GATHER_168" }, { name = "GATHER_169", event = EventType.EVENT_GATHER, source = "296", condition = "condition_EVENT_GATHER_169", action = "action_EVENT_GATHER_169" }, { name = "GATHER_170", event = EventType.EVENT_GATHER, source = "297", condition = "condition_EVENT_GATHER_170", action = "action_EVENT_GATHER_170" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 796, 797, 798, 799 }, regions = { 165, 166, 167, 168, 169, 170 }, triggers = { "GATHER_165", "ANY_MONSTER_DIE_166", "CLIENT_EXECUTE_167", "GATHER_168", "GATHER_169", "GATHER_170" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GATHER_165(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_165(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_166(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_166(context, evt) -- 创建id为298的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 298 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_167(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end -- 触发条件 function condition_EVENT_GATHER_168(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_168(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GATHER_169(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_169(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GATHER_170(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_170(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then return -1 end return 0 end