--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 511, monster_id = 20010801, pos = { x = 2524.6, y = 202.5, z = -464.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 }, { config_id = 512, monster_id = 20010801, pos = { x = 2521.8, y = 202.5, z = -463.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 }, { config_id = 513, monster_id = 20010801, pos = { x = 2524.0, y = 202.8, z = -462.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1126, gadget_id = 70290008, pos = { x = 2522.5, y = 202.4, z = -465.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 1127, gadget_id = 70500000, pos = { x = 2522.5, y = 202.4, z = -465.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, point_type = 3008, owner = 1126 } } -- 区域 regions = { { config_id = 211, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2522.7, y = 202.4, z = -465.0 } } } -- 触发器 triggers = { { name = "ENTER_REGION_211", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_211", action = "action_EVENT_ENTER_REGION_211" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1126, 1127 }, regions = { 211 }, triggers = { "ENTER_REGION_211" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_211(context, evt) if evt.param1 ~= 211 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_211(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 511, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 512, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 513, delay_time = 0 }) then return -1 end return 0 end