--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1224, gadget_id = 70310001, pos = { x = 2655.6, y = 202.7, z = -682.7 }, rot = { x = 358.6, y = 18.6, z = 358.8 }, level = 1, state = GadgetState.GearStart, persistent = true }, { config_id = 1225, gadget_id = 70310001, pos = { x = 2651.2, y = 202.8, z = -681.1 }, rot = { x = 0.0, y = 358.7, z = 0.0 }, level = 1, persistent = true }, { config_id = 1226, gadget_id = 70210031, pos = { x = 2654.3, y = 203.2, z = -679.5 }, rot = { x = 6.1, y = 243.9, z = 1.0 }, level = 1, chest_drop_id = 403343, isOneoff = true }, { config_id = 1227, gadget_id = 70310001, pos = { x = 2656.7, y = 202.8, z = -678.3 }, rot = { x = 0.0, y = 3.4, z = 0.0 }, level = 1, persistent = true }, { config_id = 1228, gadget_id = 70220006, pos = { x = 2653.8, y = 197.1, z = -679.5 }, rot = { x = 357.1, y = 335.0, z = 357.3 }, level = 1 }, { config_id = 1229, gadget_id = 70310001, pos = { x = 2652.9, y = 203.0, z = -676.9 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1, persistent = true } } -- 区域 regions = { { config_id = 237, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2651.8, y = 203.0, z = -677.8 } }, { config_id = 240, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2656.2, y = 202.8, z = -679.1 } }, { config_id = 241, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2657.8, y = 202.7, z = -678.8 } } } -- 触发器 triggers = { { name = "VARIABLE_CHANGE_237", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_237", action = "action_EVENT_VARIABLE_CHANGE_237", tlog_tag = "奔狼岭_73_谜题破解_结算" }, { name = "GADGET_STATE_CHANGE_240", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_240", action = "action_EVENT_GADGET_STATE_CHANGE_240", trigger_count = 0 }, { name = "GADGET_STATE_CHANGE_241", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_241", action = "action_EVENT_GADGET_STATE_CHANGE_241", trigger_count = 0 } } -- 变量 variables = { { name = "num_1", value = 1, persistent = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1224, 1225, 1227, 1228, 1229 }, regions = { 237, 240, 241 }, triggers = { "VARIABLE_CHANGE_237", "GADGET_STATE_CHANGE_240", "GADGET_STATE_CHANGE_241" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_237(context, evt) -- 判断变量"num_1"为4 if ScriptLib.GetGroupVariableValue(context, "num_1") ~= 4 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_237(context, evt) -- 创建id为1226的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1226 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_240(context, evt) if GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_240(context, evt) local c_num_1 = ScriptLib.GetGroupVariableValue(context, "num_1") + 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "num_1", c_num_1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_241(context, evt) if GadgetState.Default ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_241(context, evt) local c_num_1 = ScriptLib.GetGroupVariableValue(context, "num_1") - 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "num_1", c_num_1) then return -1 end return 0 end