--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1287, gadget_id = 70310001, pos = { x = 2714.2, y = 295.9, z = -404.0 }, rot = { x = 0.0, y = 161.9, z = 0.0 }, level = 1, state = GadgetState.GearStart, persistent = true }, { config_id = 1288, gadget_id = 70310001, pos = { x = 2715.1, y = 296.5, z = -406.3 }, rot = { x = 0.0, y = 159.3, z = 0.0 }, level = 1, persistent = true }, { config_id = 1289, gadget_id = 70310001, pos = { x = 2713.4, y = 295.2, z = -401.8 }, rot = { x = 0.0, y = 246.2, z = 0.0 }, level = 1, persistent = true }, { config_id = 1291, gadget_id = 70210031, pos = { x = 2711.5, y = 295.2, z = -405.1 }, rot = { x = 16.6, y = 264.6, z = 351.7 }, level = 1, chest_drop_id = 403343, isOneoff = true, type = GadgetType.GADGET_WORLD_CHECT } } -- 区域 regions = { { config_id = 246, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2708.2, y = 293.8, z = -401.4 } }, { config_id = 247, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2707.3, y = 293.6, z = -401.6 } }, { config_id = 248, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2707.4, y = 293.7, z = -402.0 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_246", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_246", action = "action_EVENT_GADGET_STATE_CHANGE_246", trigger_count = 0 }, { name = "GADGET_STATE_CHANGE_247", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_247", action = "action_EVENT_GADGET_STATE_CHANGE_247", trigger_count = 0 }, { name = "VARIABLE_CHANGE_248", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_248", action = "action_EVENT_VARIABLE_CHANGE_248", tlog_tag = "奔狼岭_227_谜题破解_结算" } } -- 变量 variables = { { name = "num_1", value = 1, persistent = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1287, 1288, 1289 }, regions = { 246, 247, 248 }, triggers = { "GADGET_STATE_CHANGE_246", "GADGET_STATE_CHANGE_247", "VARIABLE_CHANGE_248" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_246(context, evt) if GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_246(context, evt) local c_num_1 = ScriptLib.GetGroupVariableValue(context, "num_1") + 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "num_1", c_num_1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_247(context, evt) if GadgetState.Default ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_247(context, evt) local c_num_1 = ScriptLib.GetGroupVariableValue(context, "num_1") - 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "num_1", c_num_1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_248(context, evt) -- 判断变量"num_1"为3 if ScriptLib.GetGroupVariableValue(context, "num_1") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_248(context, evt) -- 创建id为1291的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1291 }) then return -1 end return 0 end