--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 43, gadget_id = 70800001, pos = { x = 2859.0, y = 213.7, z = 291.6 }, rot = { x = 0.0, y = 48.4, z = 0.0 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 138, gadget_id = 70620005, pos = { x = 2654.2, y = 195.7, z = 132.6 }, rot = { x = 0.0, y = 193.6, z = 0.0 }, level = 1 }, { config_id = 960, gadget_id = 70900202, pos = { x = 2859.0, y = 216.8, z = 291.6 }, rot = { x = 0.0, y = 137.1, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2746.7, y = 238.3, z = 378.0 } }, { config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2747.1, y = 238.3, z = 378.1 } }, { config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2831.6, y = 207.3, z = 259.8 } }, { config_id = 5, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2831.5, y = 207.3, z = 259.9 } }, { config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2831.7, y = 207.3, z = 259.7 } }, { config_id = 123, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2857.5, y = 213.6, z = 289.8 } }, { config_id = 170, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2859.9, y = 213.6, z = 293.6 } }, { config_id = 172, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2854.7, y = 213.6, z = 288.0 } }, { config_id = 173, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2854.7, y = 213.6, z = 287.2 } }, { config_id = 262, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2861.2, y = 213.7, z = 289.2 } }, { config_id = 280, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2832.8, y = 207.3, z = 260.2 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_1", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_1", action = "action_EVENT_GADGET_STATE_CHANGE_1", trigger_count = 0 }, { name = "SELECT_OPTION_2", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2", action = "action_EVENT_SELECT_OPTION_2", trigger_count = 0, tlog_tag = "风龙_009_Q391封印战斗_开始" }, { name = "SEAL_BATTLE_END_3", event = EventType.EVENT_SEAL_BATTLE_END, source = "", condition = "condition_EVENT_SEAL_BATTLE_END_3", action = "action_EVENT_SEAL_BATTLE_END_3", trigger_count = 0, tlog_tag = "风龙_009_Q391封印战斗_失败" }, { name = "SEAL_BATTLE_END_5", event = EventType.EVENT_SEAL_BATTLE_END, source = "", condition = "condition_EVENT_SEAL_BATTLE_END_5", action = "action_EVENT_SEAL_BATTLE_END_5", trigger_count = 0, tlog_tag = "风龙_009_Q391封印战斗_成功" }, { name = "QUEST_FINISH_6", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_6", action = "action_EVENT_QUEST_FINISH_6", trigger_count = 0 }, { name = "QUEST_FINISH_123", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_123", action = "action_EVENT_QUEST_FINISH_123", trigger_count = 0, tlog_tag = "风龙_009_Q391线索_刷出" }, { name = "QUEST_FINISH_170", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_170", action = "action_EVENT_QUEST_FINISH_170", trigger_count = 0 }, { name = "GADGET_CREATE_172", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_172", action = "action_EVENT_GADGET_CREATE_172", trigger_count = 0 }, { name = "GADGET_CREATE_173", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_173", action = "action_EVENT_GADGET_CREATE_173", trigger_count = 0 }, { name = "TIMER_EVENT_262", event = EventType.EVENT_TIMER_EVENT, source = "battle02_finished", condition = "", action = "action_EVENT_TIMER_EVENT_262" }, { name = "TIMER_EVENT_280", event = EventType.EVENT_TIMER_EVENT, source = "SEALBATTLE_FAILED", condition = "", action = "action_EVENT_TIMER_EVENT_280", trigger_count = 0 } } -- 变量 variables = { { name = "OPTION_ALLOW", value = 1, persistent = true }, { name = "Q007_FINISHED", value = 0, persistent = true }, { name = "Q008_FINISHED", value = 0, persistent = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = Gadgets, monsters = { }, gadgets = { 43 }, regions = { 1, 2, 3, 5, 6, 123, 170, 172, 173, 262, 280 }, triggers = { "GADGET_STATE_CHANGE_1", "SELECT_OPTION_2", "SEAL_BATTLE_END_3", "SEAL_BATTLE_END_5", "QUEST_FINISH_6", "QUEST_FINISH_123", "QUEST_FINISH_170", "GADGET_CREATE_172", "GADGET_CREATE_173", "TIMER_EVENT_262", "TIMER_EVENT_280" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_1(context, evt) if 43 ~= evt.param2 or GadgetState.Default ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_1(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptions(context, {24}) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_2(context, evt) if 43 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_2(context, evt) -- 删除指定group: 133007009 ;指定config:43;物件身上指定option:24; if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 133007009, 43, 24) then return -1 end -- 将configid为 43 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 43, GadgetState.GearStart) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007113, suite = 1 }) then return -1 end -- 当option_id为24时,开启类型为""限时杀怪""的封印战斗,战斗区域半径为15,限定时长为120秒,133007113 group内每有1个怪物死亡,获得1点进度,进度达到8时判定为战斗成功。 if 24 == evt.param2 then local ret = ScriptLib.StartSealBattle(context, {radius = 15, kill_time = 120, monster_group_id = 133007113, max_progress = 8, battle_type = SealBattleType.KILL_MONSTER}) --ScriptLib.PrintLog("StartSealBattle ret: " ..ret) end -- 调用提示id为 1109001 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1109001) then return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 960 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SEAL_BATTLE_END_3(context, evt) --检查ID为43的封印挑战的完成状态是否为0(1=成功,0=失败) --检查封印gadget的config ID if 43 ~= evt.param1 then return false end --检查封印战斗成功状态 if 0 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SEAL_BATTLE_END_3(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007113, suite = 2 }) then return -1 end -- 将本组内变量名为 "OPTION_ALLOW" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "OPTION_ALLOW", 1) then return -1 end -- 延迟3秒后,向groupId为:133007009的对象,请求一次调用,并将string参数:"SEALBATTLE_FAILED" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007009, "SEALBATTLE_FAILED", 3) then return -1 end -- 调用提示id为 1109004 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1109004) then return -1 end -- 创建id为960的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 960 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SEAL_BATTLE_END_5(context, evt) --检查ID为43的封印挑战的完成状态是否为1(1=成功,0=失败) --检查封印gadget的config ID if 43 ~= evt.param1 then return false end --检查封印战斗成功状态 if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SEAL_BATTLE_END_5(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007113, suite = 2 }) then return -1 end -- 将configid为 43 的物件更改为状态 GadgetState.GearAction2 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 43, GadgetState.GearAction2) then return -1 end -- 将本组内变量名为 "OPTION_ALLOW" 的变量设置为 0 if 0 ~= ScriptLib.SetGroupVariableValue(context, "OPTION_ALLOW", 0) then return -1 end -- 延迟3秒后,向groupId为:133007009的对象,请求一次调用,并将string参数:"battle02_finished" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007009, "battle02_finished", 3) then return -1 end return 0 end -- 触发条件 function condition_EVENT_QUEST_FINISH_6(context, evt) --检查ID为39107的任务的完成状态是否为1(1=完成,0=失败) --此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group) --检查任务ID if 39107 ~= evt.param1 then return false end --检查任务成功状态 if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_QUEST_FINISH_6(context, evt) -- 将configid为 43 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 43, GadgetState.Default) then return -1 end -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133007009, 43, {24}) then return -1 end -- 将本组内变量名为 "Q007_FINISHED" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "Q007_FINISHED", 1) then return -1 end -- 创建id为960的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 960 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_QUEST_FINISH_123(context, evt) --检查ID为39109的任务的完成状态是否为1(1=完成,0=失败) --此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group) --检查任务ID if 39109 ~= evt.param1 then return false end --检查任务成功状态 if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_QUEST_FINISH_123(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007161, suite = 2 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_QUEST_FINISH_170(context, evt) --检查ID为39108的任务的完成状态是否为1(1=完成,0=失败) --此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group) --检查任务ID if 39108 ~= evt.param1 then return false end --检查任务成功状态 if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_QUEST_FINISH_170(context, evt) -- 变量"OPTION_ALLOW"赋值为0 ScriptLib.SetGroupVariableValue(context, "OPTION_ALLOW", 0) -- 将本组内变量名为 "Q008_FINISHED" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "Q008_FINISHED", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_172(context, evt) if 43 ~= evt.param1 then return false end -- 判断变量"Q007_FINISHED"为1 if ScriptLib.GetGroupVariableValue(context, "Q007_FINISHED") ~= 1 then return false end -- 判断变量"Q008_FINISHED"为0 if ScriptLib.GetGroupVariableValue(context, "Q008_FINISHED") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_172(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133007009, 43, {24}) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_173(context, evt) if 43 ~= evt.param1 then return false end -- 判断变量"Q008_FINISHED"为1 if ScriptLib.GetGroupVariableValue(context, "Q008_FINISHED") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_173(context, evt) -- 改变指定group组133007009中, configid为43的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007009, 43, GadgetState.GearAction2) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_TIMER_EVENT_262(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "133007113") then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_TIMER_EVENT_280(context, evt) -- 将configid为 43 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 43, GadgetState.Default) then return -1 end return 0 end