--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 28, monster_id = 21030201, pos = { x = 2943.4, y = 216.0, z = 284.8 }, rot = { x = 0.0, y = 17.3, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true }, { config_id = 29, monster_id = 21020201, pos = { x = 2945.0, y = 216.0, z = 281.4 }, rot = { x = 0.0, y = 283.1, z = 0.0 }, level = 20, drop_id = 303105, disableWander = true, pose_id = 401 }, { config_id = 30, monster_id = 21010401, pos = { x = 2938.2, y = 221.1, z = 291.9 }, rot = { x = 0.0, y = 195.7, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 402 }, { config_id = 31, monster_id = 21010401, pos = { x = 2952.3, y = 216.0, z = 281.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 348, gadget_id = 70220013, pos = { x = 2938.4, y = 216.0, z = 290.6 }, rot = { x = 0.0, y = 341.2, z = 0.0 }, level = 1 }, { config_id = 349, gadget_id = 70220013, pos = { x = 2940.2, y = 216.0, z = 291.2 }, rot = { x = 0.0, y = 341.2, z = 0.0 }, level = 1 }, { config_id = 350, gadget_id = 70220013, pos = { x = 2941.3, y = 216.0, z = 293.7 }, rot = { x = 0.0, y = 341.2, z = 0.0 }, level = 1 }, { config_id = 351, gadget_id = 70220013, pos = { x = 2942.6, y = 216.0, z = 295.5 }, rot = { x = 0.0, y = 341.2, z = 0.0 }, level = 1 }, { config_id = 352, gadget_id = 70220013, pos = { x = 2951.6, y = 216.0, z = 278.3 }, rot = { x = 0.0, y = 5.6, z = 0.0 }, level = 1 }, { config_id = 353, gadget_id = 70220013, pos = { x = 2948.4, y = 216.0, z = 278.8 }, rot = { x = 0.0, y = 5.6, z = 0.0 }, level = 1 }, { config_id = 354, gadget_id = 70310006, pos = { x = 2943.1, y = 216.0, z = 281.5 }, rot = { x = 0.0, y = 297.3, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 82, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2943.2, y = 216.0, z = 288.4 } }, { config_id = 266, shape = RegionShape.SPHERE, radius = 15, pos = { x = 2947.8, y = 216.0, z = 286.6 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_82", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_82", action = "action_EVENT_ANY_MONSTER_DIE_82", tlog_tag = "风龙_15_大营地2_成功" }, { name = "ENTER_REGION_266", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_266", action = "", tlog_tag = "风龙_15_大营地2_触发" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 28, 29, 30, 31 }, gadgets = { 348, 349, 350, 351, 352, 353, 354 }, regions = { 82, 266 }, triggers = { "ANY_MONSTER_DIE_82", "ENTER_REGION_266" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_82(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_82(context, evt) -- 改变指定group组133007179中, configid为515的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007179, 515, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_266(context, evt) if evt.param1 ~= 266 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作