--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 35, monster_id = 21010401, pos = { x = 2883.5, y = 212.8, z = -59.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005, pose_id = 402 }, { config_id = 36, monster_id = 21010401, pos = { x = 2889.8, y = 212.9, z = -49.0 }, rot = { x = 0.0, y = 280.0, z = 0.0 }, level = 20, drop_id = 303005, pose_id = 402 }, { config_id = 37, monster_id = 21020101, pos = { x = 2883.2, y = 209.0, z = -50.1 }, rot = { x = 0.0, y = 316.1, z = 0.0 }, level = 20, drop_id = 303105, disableWander = true, pose_id = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 622, gadget_id = 70310001, pos = { x = 2882.7, y = 208.5, z = -56.9 }, rot = { x = 0.0, y = 241.4, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 623, gadget_id = 70310001, pos = { x = 2888.7, y = 209.2, z = -50.5 }, rot = { x = 0.0, y = 134.4, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 86, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2888.4, y = 209.3, z = -55.2 } }, { config_id = 273, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2885.7, y = 209.2, z = -52.7 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_86", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_86", action = "action_EVENT_ANY_MONSTER_DIE_86", tlog_tag = "风龙_17_边缘夹道怪物_成功" }, { name = "ENTER_REGION_273", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_273", action = "", tlog_tag = "风龙_17_营地_触发" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 35, 36, 37 }, gadgets = { 622, 623 }, regions = { 86, 273 }, triggers = { "ANY_MONSTER_DIE_86", "ENTER_REGION_273" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_86(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_86(context, evt) -- 改变指定group组133007182中, configid为589的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007182, 589, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_273(context, evt) if evt.param1 ~= 273 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作