--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 41, monster_id = 21010401, pos = { x = 2545.6, y = 205.5, z = 207.5 }, rot = { x = 0.0, y = 220.3, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 9003 }, { config_id = 42, monster_id = 21010401, pos = { x = 2541.3, y = 205.5, z = 201.8 }, rot = { x = 0.0, y = 12.7, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 9002 }, { config_id = 43, monster_id = 21030101, pos = { x = 2545.3, y = 205.5, z = 205.2 }, rot = { x = 0.0, y = 314.0, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 366, gadget_id = 70220013, pos = { x = 2545.3, y = 205.8, z = 212.2 }, rot = { x = 0.0, y = 86.5, z = 0.0 }, level = 1 }, { config_id = 367, gadget_id = 70220013, pos = { x = 2543.6, y = 206.2, z = 212.9 }, rot = { x = 0.0, y = 203.3, z = 0.0 }, level = 1 }, { config_id = 368, gadget_id = 70220013, pos = { x = 2538.2, y = 205.5, z = 201.3 }, rot = { x = 0.0, y = 203.7, z = 0.0 }, level = 1 }, { config_id = 369, gadget_id = 70310006, pos = { x = 2544.3, y = 205.5, z = 206.1 }, rot = { x = 0.0, y = 151.6, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 514, gadget_id = 70210022, pos = { x = 2548.7, y = 205.5, z = 207.3 }, rot = { x = 0.0, y = 281.0, z = 0.0 }, level = 1, chest_drop_id = 403105, state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 183, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2544.0, y = 205.5, z = 204.8 } }, { config_id = 269, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2544.9, y = 206.1, z = 206.0 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_183", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_183", action = "action_EVENT_ANY_MONSTER_DIE_183", tlog_tag = "风龙_19_大营地7_成功" }, { name = "ENTER_REGION_269", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_269", action = "", tlog_tag = "风龙_19_大营地7_触发" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 41, 42, 43 }, gadgets = { 366, 367, 368, 369, 514 }, regions = { 183, 269 }, triggers = { "ANY_MONSTER_DIE_183", "ENTER_REGION_269" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_183(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_183(context, evt) -- 将configid为 514 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 514, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_269(context, evt) if evt.param1 ~= 269 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作