--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 68, monster_id = 20011201, pos = { x = 2935.9, y = 213.7, z = 179.6 }, rot = { x = 0.0, y = 266.3, z = 0.0 }, level = 20, drop_id = 303005 }, { config_id = 69, monster_id = 20010501, pos = { x = 2931.6, y = 212.9, z = 178.2 }, rot = { x = 0.0, y = 250.6, z = 0.0 }, level = 20, drop_id = 303005 }, { config_id = 132, monster_id = 20011201, pos = { x = 2933.8, y = 213.9, z = 174.9 }, rot = { x = 0.0, y = 266.3, z = 0.0 }, level = 20, drop_id = 303005 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 173, gadget_id = 70210022, pos = { x = 2933.5, y = 213.5, z = 177.4 }, rot = { x = 0.0, y = 308.3, z = 0.0 }, level = 1, chest_drop_id = 403325, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }, { config_id = 426, gadget_id = 70500000, pos = { x = 2935.1, y = 213.8, z = 176.2 }, rot = { x = 0.0, y = 86.1, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 427, gadget_id = 70500000, pos = { x = 2932.2, y = 213.5, z = 176.6 }, rot = { x = 0.0, y = 9.1, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 428, gadget_id = 70500000, pos = { x = 2933.6, y = 213.3, z = 179.0 }, rot = { x = 0.0, y = 289.3, z = 0.0 }, level = 1, point_type = 3007 } } -- 区域 regions = { { config_id = 40, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2933.5, y = 213.7, z = 177.4 } }, { config_id = 87, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2933.8, y = 213.7, z = 177.8 } } } -- 触发器 triggers = { { name = "GATHER_40", event = EventType.EVENT_GATHER, source = "", condition = "", action = "action_EVENT_GATHER_40", tlog_tag = "风龙_34_伏击_开始" }, { name = "ANY_MONSTER_DIE_87", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_87", action = "action_EVENT_ANY_MONSTER_DIE_87", tlog_tag = "风龙_34_伏击_成功" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 426, 427, 428 }, regions = { 40, 87 }, triggers = { "GATHER_40", "ANY_MONSTER_DIE_87" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_GATHER_40(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 132, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 68, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 69, delay_time = 0 }) then return -1 end -- 创建id为173的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 173 }) then return -1 end -- 将configid为 173 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 173, GadgetState.ChestLocked) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_87(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_87(context, evt) -- 将configid为 173 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 173, GadgetState.Default) then return -1 end return 0 end