--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 320, gadget_id = 70210041, pos = { x = 2872.6, y = 225.3, z = 87.8 }, rot = { x = 0.0, y = 107.4, z = 0.0 }, level = 1, chest_drop_id = 403265, showcutscene = true, isOneoff = true, persistent = true }, { config_id = 332, gadget_id = 70380002, pos = { x = 2863.6, y = 227.0, z = 87.4 }, rot = { x = 0.0, y = 34.1, z = 0.0 }, level = 1, route_id = 3007073 }, { config_id = 333, gadget_id = 70380002, pos = { x = 2872.7, y = 225.8, z = 75.0 }, rot = { x = 0.0, y = 132.3, z = 0.0 }, level = 1, route_id = 3007074 }, { config_id = 334, gadget_id = 70380002, pos = { x = 2888.2, y = 227.5, z = 83.8 }, rot = { x = 0.0, y = 17.2, z = 0.0 }, level = 1, route_id = 3007075 }, { config_id = 384, gadget_id = 70900007, pos = { x = 2877.3, y = 225.5, z = 85.8 }, rot = { x = 0.0, y = 187.1, z = 0.0 }, level = 1, persistent = true }, { config_id = 535, gadget_id = 70690006, pos = { x = 2882.5, y = 225.0, z = 107.0 }, rot = { x = 0.0, y = 230.3, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 35, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2872.2, y = 225.3, z = 88.0 } }, { config_id = 36, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2880.3, y = 227.1, z = 83.3 } }, { config_id = 37, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2881.8, y = 225.3, z = 87.8 } }, { config_id = 53, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2876.9, y = 225.0, z = 92.8 } }, { config_id = 247, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2928.6, y = 209.2, z = 56.7 } }, { config_id = 248, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2925.6, y = 210.4, z = 140.3 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_35", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_35", action = "action_EVENT_GADGET_STATE_CHANGE_35", tlog_tag = "风龙_84_射击挑战_开始" }, { name = "CHALLENGE_SUCCESS_36", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "84", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_36", tlog_tag = "风龙_84_射击挑战_成功" }, { name = "CHALLENGE_FAIL_37", event = EventType.EVENT_CHALLENGE_FAIL, source = "84", condition = "", action = "action_EVENT_CHALLENGE_FAIL_37", tlog_tag = "风龙_84_射击挑战_失败" }, { name = "ANY_GADGET_DIE_53", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 3, tag = "901" }, { name = "ENTER_REGION_247", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "" }, { name = "ENTER_REGION_248", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "" } } -- 变量 variables = { { name = "target332", value = 0, persistent = false }, { name = "target333", value = 0, persistent = false }, { name = "target334", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 384 }, regions = { 35, 36, 37, 53, 247, 248 }, triggers = { "GADGET_STATE_CHANGE_35", "CHALLENGE_SUCCESS_36", "CHALLENGE_FAIL_37", "ANY_GADGET_DIE_53", "ENTER_REGION_247", "ENTER_REGION_248" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { 332, 333, 334, 384 }, regions = { 35, 36, 37, 53 }, triggers = { "GADGET_STATE_CHANGE_35", "CHALLENGE_SUCCESS_36", "CHALLENGE_FAIL_37", "ANY_GADGET_DIE_53" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_35(context, evt) if 384 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_35(context, evt) -- 创建编号为84(该挑战的识别id),挑战内容为150的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 84, 150, 50, 2, 901, 3) then return -1 end -- 创建id为332的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 332 }) then return -1 end -- 创建id为333的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 333 }) then return -1 end -- 创建id为334的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 334 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_36(context, evt) -- 创建id为320的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 320 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_FAIL_37(context, evt) -- 将configid为 384 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 384, GadgetState.Default) then return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 332 }) then return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 333 }) then return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 334 }) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007084, suite = 1 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 -- 触发条件 -- 触发操作 -- 触发条件 -- 触发操作