--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 202, monster_id = 20011201, pos = { x = 2738.1, y = 211.3, z = -88.5 }, rot = { x = 0.0, y = 120.6, z = 0.0 }, level = 17 }, { config_id = 203, monster_id = 21030201, pos = { x = 2738.2, y = 212.2, z = -99.7 }, rot = { x = 0.0, y = 40.5, z = 0.0 }, level = 17 }, { config_id = 204, monster_id = 20011201, pos = { x = 2749.1, y = 212.6, z = -94.1 }, rot = { x = 0.0, y = 267.2, z = 0.0 }, level = 17 }, { config_id = 274, monster_id = 21010501, pos = { x = 2737.7, y = 211.3, z = -89.2 }, rot = { x = 0.0, y = 120.6, z = 0.0 }, level = 17 }, { config_id = 275, monster_id = 20010501, pos = { x = 2737.8, y = 212.2, z = -100.4 }, rot = { x = 0.0, y = 40.5, z = 0.0 }, level = 17 }, { config_id = 276, monster_id = 20010501, pos = { x = 2748.8, y = 212.6, z = -94.8 }, rot = { x = 0.0, y = 267.2, z = 0.0 }, level = 17 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 138, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2739.7, y = 211.9, z = -94.6 } }, { config_id = 141, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2741.0, y = 212.3, z = -98.1 } }, { config_id = 142, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2739.8, y = 211.8, z = -93.7 } }, { config_id = 143, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2740.0, y = 212.0, z = -95.9 } }, { config_id = 201, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2740.9, y = 211.9, z = -93.3 } }, { config_id = 202, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2741.1, y = 211.7, z = -91.8 } }, { config_id = 203, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2740.7, y = 211.9, z = -93.1 } }, { config_id = 204, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2740.9, y = 211.7, z = -92.1 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_138", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_138", action = "action_EVENT_ANY_MONSTER_DIE_138", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_141", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_141", action = "action_EVENT_ANY_MONSTER_LIVE_141", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_142", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_142", action = "action_EVENT_ANY_MONSTER_LIVE_142", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_143", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_143", action = "action_EVENT_ANY_MONSTER_LIVE_143", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_201", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_201", action = "action_EVENT_ANY_MONSTER_LIVE_201", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_202", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_202", action = "action_EVENT_ANY_MONSTER_LIVE_202", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_203", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_203", action = "action_EVENT_ANY_MONSTER_LIVE_203", trigger_count = 0 }, { name = "ANY_MONSTER_DIE_204", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_204", action = "action_EVENT_ANY_MONSTER_DIE_204", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 202, 203, 204 }, gadgets = { }, regions = { 138, 141, 142, 143 }, triggers = { "ANY_MONSTER_DIE_138", "ANY_MONSTER_LIVE_141", "ANY_MONSTER_LIVE_142", "ANY_MONSTER_LIVE_143" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { 274, 275, 276 }, gadgets = { }, regions = { 201, 202, 203, 204 }, triggers = { "ANY_MONSTER_LIVE_201", "ANY_MONSTER_LIVE_202", "ANY_MONSTER_LIVE_203", "ANY_MONSTER_DIE_204" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_138(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 133007124) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_138(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007124, suite = 3 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_141(context, evt) if 203 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_141(context, evt) -- 通知groupid为133007124中,configid为:203的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 203, 133007124) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_142(context, evt) if 202 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_142(context, evt) -- 通知groupid为133007124中,configid为:202的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 202, 133007124) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_143(context, evt) if 204 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_143(context, evt) -- 通知groupid为133007124中,configid为:204的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 204, 133007124) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_201(context, evt) if 274 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_201(context, evt) -- 通知groupid为133007124中,configid为:274的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 274, 133007124) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_202(context, evt) if 275 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_202(context, evt) -- 通知groupid为133007124中,configid为:275的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 275, 133007124) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_203(context, evt) if 276 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_203(context, evt) -- 通知groupid为133007124中,configid为:276的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 276, 133007124) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_204(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 133007124) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_204(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007124, suite = 1 }) then return -1 end return 0 end