--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 207, monster_id = 22010101, pos = { x = 2562.1, y = 208.4, z = 315.3 }, rot = { x = 0.0, y = 129.2, z = 0.0 }, level = 15 }, { config_id = 208, monster_id = 21030201, pos = { x = 2561.9, y = 208.6, z = 305.8 }, rot = { x = 0.0, y = 48.0, z = 0.0 }, level = 14 }, { config_id = 268, monster_id = 21030201, pos = { x = 2572.8, y = 207.9, z = 315.7 }, rot = { x = 0.0, y = 278.8, z = 0.0 }, level = 14 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 153, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2563.7, y = 208.3, z = 313.5 } }, { config_id = 155, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2566.9, y = 208.1, z = 316.4 } }, { config_id = 156, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2565.8, y = 208.2, z = 318.3 } }, { config_id = 157, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2562.2, y = 208.3, z = 318.1 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_153", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_153", action = "action_EVENT_ANY_MONSTER_DIE_153", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_155", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_155", action = "action_EVENT_ANY_MONSTER_LIVE_155", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_156", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_156", action = "action_EVENT_ANY_MONSTER_LIVE_156", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_157", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_157", action = "action_EVENT_ANY_MONSTER_LIVE_157", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 207, 208, 268 }, gadgets = { }, regions = { 153, 155, 156, 157 }, triggers = { "ANY_MONSTER_DIE_153", "ANY_MONSTER_LIVE_155", "ANY_MONSTER_LIVE_156", "ANY_MONSTER_LIVE_157" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_153(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_153(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007126, suite = 2 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_155(context, evt) if 208 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_155(context, evt) -- 通知groupid为133007126中,configid为:208的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 208, 133007126) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_156(context, evt) if 268 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_156(context, evt) -- 通知groupid为133007126中,configid为:268的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 268, 133007126) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_157(context, evt) if 207 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_157(context, evt) -- 通知groupid为133007126中,configid为:207的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 207, 133007126) then return -1 end return 0 end