--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 231, monster_id = 21030201, pos = { x = 2719.1, y = 207.4, z = 345.6 }, rot = { x = 0.0, y = 205.9, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true }, { config_id = 232, monster_id = 21030301, pos = { x = 2717.5, y = 207.0, z = 340.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true }, { config_id = 233, monster_id = 21020101, pos = { x = 2721.5, y = 207.1, z = 341.8 }, rot = { x = 0.0, y = 288.0, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 401 }, { config_id = 234, monster_id = 21010401, pos = { x = 2718.8, y = 207.1, z = 339.2 }, rot = { x = 0.0, y = 261.1, z = 0.0 }, level = 18, drop_id = 303004, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 499, gadget_id = 70220014, pos = { x = 2721.2, y = 207.0, z = 338.5 }, rot = { x = 0.0, y = 209.9, z = 0.0 }, level = 1 }, { config_id = 500, gadget_id = 70220014, pos = { x = 2720.2, y = 206.9, z = 338.2 }, rot = { x = 0.0, y = 211.9, z = 0.0 }, level = 1 }, { config_id = 501, gadget_id = 70310006, pos = { x = 2719.2, y = 207.1, z = 342.8 }, rot = { x = 0.0, y = 114.8, z = 0.0 }, level = 1 }, { config_id = 502, gadget_id = 70220013, pos = { x = 2718.1, y = 207.2, z = 338.0 }, rot = { x = 0.0, y = 357.0, z = 0.0 }, level = 1 }, { config_id = 503, gadget_id = 70220013, pos = { x = 2718.8, y = 207.7, z = 349.0 }, rot = { x = 0.0, y = 88.1, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 100, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2718.8, y = 207.2, z = 344.3 } }, { config_id = 267, shape = RegionShape.SPHERE, radius = 15, pos = { x = 2720.2, y = 207.2, z = 343.5 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_100", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_100", action = "action_EVENT_ANY_MONSTER_DIE_100", tlog_tag = "风龙_145_大营地4_成功" }, { name = "ENTER_REGION_267", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_267", action = "", tlog_tag = "风龙_145_大营地4_触发" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 231, 232, 233, 234 }, gadgets = { 499, 500, 501, 502, 503 }, regions = { 100, 267 }, triggers = { "ANY_MONSTER_DIE_100", "ENTER_REGION_267" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_100(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_100(context, evt) -- 改变指定group组133007181中, configid为504的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007181, 504, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_267(context, evt) if evt.param1 ~= 267 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作