--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 256, monster_id = 20011201, pos = { x = 2541.4, y = 217.6, z = -98.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20 }, { config_id = 257, monster_id = 20011201, pos = { x = 2537.8, y = 217.6, z = -106.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20 }, { config_id = 258, monster_id = 20011201, pos = { x = 2533.0, y = 217.6, z = -100.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 48, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2534.4, y = 217.6, z = -96.6 } }, { config_id = 49, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2528.0, y = 217.6, z = -98.2 } }, { config_id = 54, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2538.0, y = 217.6, z = -103.1 } } } -- 触发器 triggers = { { name = "CHALLENGE_SUCCESS_48", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "99", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_48", tlog_tag = "风龙_174_火史莱姆挑战_成功" }, { name = "CHALLENGE_FAIL_49", event = EventType.EVENT_CHALLENGE_FAIL, source = "99", condition = "", action = "action_EVENT_CHALLENGE_FAIL_49", tlog_tag = "风龙_174_火史莱姆挑战_失败" }, { name = "ANY_MONSTER_LIVE_54", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_54", action = "action_EVENT_ANY_MONSTER_LIVE_54", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 256, 257, 258 }, gadgets = { }, regions = { 48, 49, 54 }, triggers = { "CHALLENGE_SUCCESS_48", "CHALLENGE_FAIL_49", "ANY_MONSTER_LIVE_54" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_48(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007175, suite = 2 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_FAIL_49(context, evt) -- 改变指定group组133007099中, configid为371的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007099, 371, GadgetState.Default) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007174, suite = 1 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_54(context, evt) if 256 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_54(context, evt) -- 创建编号为99(该挑战的识别id),挑战内容为151的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 99, 151, 30, 133007174, 3, 0) then return -1 end return 0 end