--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 355, monster_id = 21030301, pos = { x = 2480.1, y = 245.7, z = 464.3 }, rot = { x = 0.0, y = 95.6, z = 0.0 }, level = 20, drop_id = 303005 }, { config_id = 356, monster_id = 21030301, pos = { x = 2480.1, y = 245.7, z = 467.8 }, rot = { x = 0.0, y = 95.6, z = 0.0 }, level = 20, drop_id = 303005 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 829, gadget_id = 70310001, pos = { x = 2474.9, y = 245.7, z = 463.7 }, rot = { x = 0.0, y = 347.7, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 830, gadget_id = 70310001, pos = { x = 2475.3, y = 245.7, z = 469.2 }, rot = { x = 0.0, y = 347.7, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 831, gadget_id = 70220014, pos = { x = 2474.2, y = 245.7, z = 464.9 }, rot = { x = 0.0, y = 110.1, z = 0.0 }, level = 1 }, { config_id = 832, gadget_id = 70220014, pos = { x = 2474.4, y = 245.7, z = 468.3 }, rot = { x = 0.0, y = 19.7, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 228, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2478.0, y = 245.7, z = 466.3 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_228", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 355, 356 }, gadgets = { 829, 830, 831, 832 }, regions = { 228 }, triggers = { "ANY_MONSTER_DIE_228" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作