--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 5, monster_id = 21010101, pos = { x = 52.0, y = -0.5, z = -115.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 6, monster_id = 21010101, pos = { x = 62.3, y = -0.5, z = -109.0 }, rot = { x = 0.0, y = 254.4, z = 0.0 }, level = 0 }, { config_id = 7, monster_id = 21010101, pos = { x = 55.7, y = -0.5, z = -101.5 }, rot = { x = 0.0, y = 201.9, z = 0.0 }, level = 0 }, { config_id = 70, monster_id = 21010201, pos = { x = 53.5, y = -0.5, z = -114.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 71, monster_id = 21010201, pos = { x = 62.1, y = -0.5, z = -108.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 72, monster_id = 21010201, pos = { x = 54.5, y = -0.5, z = -102.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 73, monster_id = 21010101, pos = { x = 54.9, y = -0.5, z = -113.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 74, monster_id = 21010101, pos = { x = 61.3, y = -0.5, z = -107.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 75, monster_id = 21010101, pos = { x = 54.3, y = -0.5, z = -101.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 76, monster_id = 21010201, pos = { x = 50.8, y = -0.5, z = -111.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 77, monster_id = 21010201, pos = { x = 51.2, y = -0.5, z = -106.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 7, gadget_id = 70210022, pos = { x = 54.9, y = -0.5, z = -108.8 }, rot = { x = 0.0, y = 87.7, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked } } -- 区域 regions = { { config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = 55.3, y = -0.5, z = -109.1 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_20", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_20", action = "action_EVENT_ANY_MONSTER_DIE_20" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 5, 6, 7 }, gadgets = { 7 }, regions = { 20 }, triggers = { "ANY_MONSTER_DIE_20" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 70, 71, 72 }, gadgets = { 7 }, regions = { 20 }, triggers = { "ANY_MONSTER_DIE_20" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { 73, 74, 75, 76, 77 }, gadgets = { 7 }, regions = { 20 }, triggers = { "ANY_MONSTER_DIE_20" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_20(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_20(context, evt) -- 解锁目标7 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 7, state = GadgetState.Default }) then return -1 end -- 调用提示id为 20010301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 20010301) then return -1 end return 0 end