--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 14, monster_id = 21010101, pos = { x = 171.4, y = -0.5, z = -124.0 }, rot = { x = 0.0, y = 278.5, z = 0.0 }, level = 0 }, { config_id = 15, monster_id = 21010101, pos = { x = 174.0, y = -0.5, z = -114.3 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0 }, { config_id = 16, monster_id = 21010101, pos = { x = 169.3, y = -0.5, z = -106.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0 }, { config_id = 17, monster_id = 21020201, pos = { x = 166.9, y = -0.5, z = -114.9 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0 }, { config_id = 84, monster_id = 20011101, pos = { x = 166.8, y = -0.5, z = -119.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 85, monster_id = 20010901, pos = { x = 167.0, y = -0.5, z = -111.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 86, monster_id = 22010101, pos = { x = 165.6, y = -0.5, z = -115.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0 }, { config_id = 87, monster_id = 20011201, pos = { x = 161.1, y = -0.5, z = -118.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 88, monster_id = 20011201, pos = { x = 164.4, y = -0.5, z = -120.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 89, monster_id = 20011201, pos = { x = 164.6, y = -0.5, z = -109.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 90, monster_id = 20011201, pos = { x = 160.8, y = -0.5, z = -111.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 91, monster_id = 20010601, pos = { x = 164.7, y = -0.5, z = -114.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 92, monster_id = 20010701, pos = { x = 169.9, y = -0.5, z = -111.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 93, monster_id = 20010501, pos = { x = 168.8, y = -0.5, z = -118.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 94, monster_id = 20010501, pos = { x = 161.9, y = -0.5, z = -118.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 95, monster_id = 20010501, pos = { x = 163.7, y = -0.5, z = -111.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 96, monster_id = 20010501, pos = { x = 166.9, y = -0.5, z = -109.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 11, gadget_id = 70210032, pos = { x = 170.5, y = -0.5, z = -115.0 }, rot = { x = 0.0, y = 271.5, z = 0.0 }, level = 1, chest_drop_id = 1300102, state = GadgetState.ChestLocked } } -- 区域 regions = { { config_id = 21, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.4, y = -0.5, z = -115.3 } }, { config_id = 28, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.5, y = -0.5, z = -115.2 } }, { config_id = 29, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.5, y = -0.5, z = -115.3 } }, { config_id = 30, shape = RegionShape.SPHERE, radius = 5, pos = { x = 163.9, y = -0.5, z = -114.5 } }, { config_id = 31, shape = RegionShape.SPHERE, radius = 5, pos = { x = 163.1, y = -0.5, z = -116.0 } }, { config_id = 32, shape = RegionShape.SPHERE, radius = 5, pos = { x = 162.1, y = -0.5, z = -117.3 } }, { config_id = 33, shape = RegionShape.SPHERE, radius = 5, pos = { x = 161.9, y = -0.5, z = -116.2 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_21", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_21", action = "action_EVENT_ANY_MONSTER_DIE_21" }, { name = "ANY_MONSTER_DIE_28", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_28", action = "action_EVENT_ANY_MONSTER_DIE_28" }, { name = "ANY_MONSTER_DIE_29", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_29", action = "action_EVENT_ANY_MONSTER_DIE_29" }, { name = "ANY_MONSTER_DIE_30", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_30", action = "action_EVENT_ANY_MONSTER_DIE_30" }, { name = "ANY_MONSTER_DIE_31", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_31", action = "action_EVENT_ANY_MONSTER_DIE_31" }, { name = "ANY_MONSTER_DIE_32", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_32", action = "action_EVENT_ANY_MONSTER_DIE_32" }, { name = "ANY_MONSTER_DIE_33", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_33", action = "action_EVENT_ANY_MONSTER_DIE_33" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 14, 15, 16, 17 }, gadgets = { 11 }, regions = { 21, 28 }, triggers = { "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_28" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 84, 85 }, gadgets = { 11 }, regions = { 21, 29, 30 }, triggers = { "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_29", "ANY_MONSTER_DIE_30" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { 86, 87, 88, 89, 90 }, gadgets = { 11 }, regions = { 21, 31 }, triggers = { "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_31" }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_4, monsters = { 91, 92, 93, 94, 95, 96 }, gadgets = { 11 }, regions = { 21, 32, 33 }, triggers = { "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_32", "ANY_MONSTER_DIE_33" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_21(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_21(context, evt) -- 解锁目标11 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 11, state = GadgetState.Default }) then return -1 end -- 调用提示id为 20010301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 20010301) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_28(context, evt) --判断死亡怪物的configid是否为 17 if evt.param1 ~= 17 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_28(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_29(context, evt) --判断死亡怪物的configid是否为 84 if evt.param1 ~= 84 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_29(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001020, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_30(context, evt) --判断死亡怪物的configid是否为 85 if evt.param1 ~= 85 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_30(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001022, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_31(context, evt) --判断死亡怪物的configid是否为 86 if evt.param1 ~= 86 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_31(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_32(context, evt) --判断死亡怪物的configid是否为 91 if evt.param1 ~= 91 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_32(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001020, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_33(context, evt) --判断死亡怪物的configid是否为 92 if evt.param1 ~= 92 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_33(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001022, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end