--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2, gadget_id = 70350003, pos = { x = 353.1, y = -28.0, z = 404.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 3, gadget_id = 70350003, pos = { x = 343.1, y = -27.9, z = 404.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 4, gadget_id = 70350003, pos = { x = 333.2, y = -28.0, z = 404.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 5, gadget_id = 70350003, pos = { x = 333.2, y = -19.0, z = 368.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 6, gadget_id = 70350003, pos = { x = 343.3, y = -18.9, z = 368.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 7, gadget_id = 70350003, pos = { x = 353.2, y = -18.9, z = 368.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 8, gadget_id = 70350003, pos = { x = 353.2, y = -18.5, z = 322.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 9, gadget_id = 70350003, pos = { x = 343.3, y = -18.4, z = 322.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 10, gadget_id = 70350003, pos = { x = 333.3, y = -18.4, z = 322.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 10, shape = RegionShape.SPHERE, radius = 5, pos = { x = 343.3, y = -23.1, z = 381.4 } }, { config_id = 11, shape = RegionShape.SPHERE, radius = 25.3, pos = { x = 341.4, y = -19.3, z = 336.3 } } } -- 触发器 triggers = { { name = "ENTER_REGION_10", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10", action = "action_EVENT_ENTER_REGION_10", trigger_count = 0 }, { name = "ENTER_REGION_11", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11", action = "action_EVENT_ENTER_REGION_11", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2, 3, 4, 5, 6, 7, 8, 9, 10 }, regions = { 10, 11 }, triggers = { "ENTER_REGION_10", "ENTER_REGION_11" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_10(context, evt) if evt.param1 ~= 10 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_10(context, evt) -- 将configid为 3 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3, GadgetState.Default) then return -1 end -- 将configid为 6 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11(context, evt) if evt.param1 ~= 11 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11(context, evt) -- 将configid为 6 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6, GadgetState.Default) then return -1 end return 0 end