--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1, monster_id = 20010601, pos = { x = 162.7, y = 60.4, z = -15.9 }, rot = { x = 0.0, y = 110.5, z = 0.0 }, level = 0 }, { config_id = 2, monster_id = 20010701, pos = { x = 166.6, y = 60.4, z = -27.9 }, rot = { x = 0.0, y = 44.6, z = 0.0 }, level = 0 }, { config_id = 3, monster_id = 20011001, pos = { x = 162.7, y = 60.6, z = -27.4 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 0 }, { config_id = 4, monster_id = 20011001, pos = { x = 160.0, y = 60.5, z = -13.0 }, rot = { x = 0.0, y = 99.7, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1, gadget_id = 70220004, pos = { x = 197.7, y = 60.5, z = -17.4 }, rot = { x = 0.0, y = 258.2, z = 0.0 }, level = 1 }, { config_id = 2, gadget_id = 70220004, pos = { x = 194.8, y = 60.5, z = -20.8 }, rot = { x = 0.0, y = 87.3, z = 0.0 }, level = 1 }, { config_id = 3, gadget_id = 70220004, pos = { x = 187.1, y = 60.5, z = -24.8 }, rot = { x = 0.0, y = 308.9, z = 0.0 }, level = 1 }, { config_id = 4, gadget_id = 70350005, pos = { x = 184.8, y = 60.4, z = -22.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 5, gadget_id = 70350005, pos = { x = 151.1, y = 60.4, z = -22.1 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 6, gadget_id = 70220004, pos = { x = 178.5, y = 60.5, z = -29.9 }, rot = { x = 0.0, y = 140.3, z = 0.0 }, level = 1 }, { config_id = 7, gadget_id = 70220004, pos = { x = 163.0, y = 60.5, z = -19.1 }, rot = { x = 0.0, y = 12.7, z = 0.0 }, level = 1 }, { config_id = 8, gadget_id = 70220004, pos = { x = 170.9, y = 60.5, z = -36.8 }, rot = { x = 0.0, y = 61.0, z = 0.0 }, level = 1 }, { config_id = 9, gadget_id = 70220004, pos = { x = 165.3, y = 60.5, z = -14.1 }, rot = { x = 0.0, y = 345.9, z = 0.0 }, level = 1 }, { config_id = 10, gadget_id = 70210032, pos = { x = 169.6, y = 60.4, z = -21.6 }, rot = { x = 0.0, y = 91.2, z = 0.0 }, level = 1, chest_drop_id = 1400604, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 11, gadget_id = 70210011, pos = { x = 175.3, y = 60.5, z = -7.9 }, rot = { x = 0.0, y = 184.2, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 17, gadget_id = 70210011, pos = { x = 116.0, y = 56.2, z = -23.0 }, rot = { x = 0.0, y = 64.9, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 18, gadget_id = 70210011, pos = { x = 99.8, y = 56.4, z = -22.2 }, rot = { x = 0.0, y = 347.0, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST } } -- 区域 regions = { { config_id = 1, shape = RegionShape.CUBIC, size = { x = 15.0, y = 1.0, z = 35.0 }, pos = { x = 171.4, y = 60.5, z = -22.2 } }, { config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.9, y = 60.5, z = -21.6 } } } -- 触发器 triggers = { { name = "ENTER_REGION_1", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1", action = "action_EVENT_ENTER_REGION_1" }, { name = "ANY_MONSTER_DIE_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2", action = "action_EVENT_ANY_MONSTER_DIE_2" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 17, 18 }, regions = { 1, 2 }, triggers = { "ENTER_REGION_1", "ANY_MONSTER_DIE_2" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_1(context, evt) if evt.param1 ~= 1 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_1(context, evt) -- 将configid为 4 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.Default) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 4, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_2(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_2(context, evt) -- 将configid为 5 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5, GadgetState.GearStart) then return -1 end -- 将configid为 10 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10, GadgetState.Default) then return -1 end return 0 end