--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 5, monster_id = 21020101, pos = { x = -2.5, y = 1.0, z = -39.9 }, rot = { x = 0.0, y = 357.4, z = 0.0 }, level = 0, affix = { 1002 }, isElite = true, pose_id = 401 }, { config_id = 6, monster_id = 21020201, pos = { x = -2.5, y = 1.0, z = -32.1 }, rot = { x = 0.0, y = 178.2, z = 0.0 }, level = 0, affix = { 1001 }, isElite = true, pose_id = 401 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 14, gadget_id = 70350005, pos = { x = 4.0, y = 1.0, z = -20.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 22, gadget_id = 70210021, pos = { x = 13.6, y = 12.0, z = -53.5 }, rot = { x = 0.0, y = 358.5, z = 0.0 }, level = 1, chest_drop_id = 1400602, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 48, gadget_id = 70210042, pos = { x = -2.3, y = 0.9, z = -36.1 }, rot = { x = 0.0, y = 89.0, z = 0.0 }, level = 1, chest_drop_id = 1400600, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_PASS_CHEST }, { config_id = 49, gadget_id = 70210032, pos = { x = -2.2, y = 0.9, z = -34.4 }, rot = { x = 0.0, y = 125.9, z = 0.0 }, level = 1, chest_drop_id = 1400602, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 50, gadget_id = 70220023, pos = { x = -2.3, y = 1.0, z = -39.6 }, rot = { x = 0.0, y = 246.9, z = 0.0 }, level = 1 }, { config_id = 51, gadget_id = 70220023, pos = { x = -2.4, y = 1.1, z = -33.7 }, rot = { x = 0.0, y = 180.1, z = 0.0 }, level = 1 }, { config_id = 52, gadget_id = 70220004, pos = { x = 15.3, y = 1.0, z = -44.6 }, rot = { x = 0.0, y = 349.3, z = 0.0 }, level = 1 }, { config_id = 53, gadget_id = 70220004, pos = { x = 0.4, y = 1.1, z = -46.6 }, rot = { x = 0.0, y = 69.5, z = 0.0 }, level = 1 }, { config_id = 54, gadget_id = 70220004, pos = { x = 4.1, y = 1.0, z = -31.5 }, rot = { x = 0.0, y = 80.2, z = 0.0 }, level = 1 }, { config_id = 55, gadget_id = 70220004, pos = { x = -9.0, y = 1.0, z = -43.6 }, rot = { x = 0.0, y = 321.6, z = 0.0 }, level = 1 }, { config_id = 56, gadget_id = 70220004, pos = { x = -10.8, y = 1.0, z = -29.3 }, rot = { x = 0.0, y = 130.8, z = 0.0 }, level = 1 }, { config_id = 57, gadget_id = 70220004, pos = { x = 8.1, y = 1.0, z = -23.8 }, rot = { x = 0.0, y = 279.4, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 9, shape = RegionShape.SPHERE, radius = 15.5, pos = { x = 3.5, y = 1.0, z = -38.0 } }, { config_id = 11, shape = RegionShape.SPHERE, radius = 5, pos = { x = -1.7, y = 1.1, z = -32.6 } }, { config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = -1.9, y = 1.0, z = -29.1 } }, { config_id = 15, shape = RegionShape.SPHERE, radius = 5, pos = { x = -3.8, y = 1.0, z = -39.6 } } } -- 触发器 triggers = { { name = "ENTER_REGION_9", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_9", action = "action_EVENT_ENTER_REGION_9" }, { name = "ANY_MONSTER_DIE_11", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11", action = "action_EVENT_ANY_MONSTER_DIE_11" }, { name = "ANY_MONSTER_DIE_12", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12", action = "action_EVENT_ANY_MONSTER_DIE_12" }, { name = "VARIABLE_CHANGE_15", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_15", action = "action_EVENT_VARIABLE_CHANGE_15" } } -- 变量 variables = { { name = "Key", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 5, 6 }, gadgets = { 14, 22, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57 }, regions = { 9, 11, 12, 15 }, triggers = { "ENTER_REGION_9", "ANY_MONSTER_DIE_11", "ANY_MONSTER_DIE_12", "VARIABLE_CHANGE_15" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_9(context, evt) if evt.param1 ~= 9 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_9(context, evt) -- 将configid为 14 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_11(context, evt) --判断死亡怪物的configid是否为 5 if evt.param1 ~= 5 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_11(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_12(context, evt) --判断死亡怪物的configid是否为 6 if evt.param1 ~= 6 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_12(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_15(context, evt) -- 判断变量"Key"为2 if ScriptLib.GetGroupVariableValue(context, "Key") ~= 2 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_15(context, evt) -- 将configid为 48 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 48, GadgetState.Default) then return -1 end -- 将configid为 49 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.Default) then return -1 end return 0 end