--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 34, monster_id = 20011201, pos = { x = 153.3, y = 39.5, z = 115.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 35, monster_id = 20011201, pos = { x = 153.2, y = 39.5, z = 120.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 36, monster_id = 20011201, pos = { x = 152.7, y = 39.5, z = 125.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 37, monster_id = 20011201, pos = { x = 148.3, y = 39.6, z = 116.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 38, monster_id = 20011201, pos = { x = 148.5, y = 39.5, z = 124.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 169.0, y = 42.0, z = 121.4 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2", action = "action_EVENT_ANY_MONSTER_DIE_2" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 34, 35, 36, 37, 38 }, gadgets = { }, regions = { 2 }, triggers = { "ANY_MONSTER_DIE_2" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_2(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_2(context, evt) -- 改变指定group组250001003中, configid为77的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250001003, 77, GadgetState.Default) then return -1 end -- 改变指定group组250001003中, configid为23的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250001003, 23, GadgetState.GearStart) then return -1 end return 0 end