--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 21, gadget_id = 70900207, pos = { x = 242.3, y = -10.5, z = -112.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 22, gadget_id = 70900208, pos = { x = 242.2, y = -10.5, z = -109.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 23, gadget_id = 70900208, pos = { x = 242.2, y = -10.5, z = -106.4 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 24, gadget_id = 70900208, pos = { x = 242.1, y = -10.5, z = -103.3 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 25, gadget_id = 70900208, pos = { x = 242.3, y = -10.5, z = -99.7 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 26, gadget_id = 70900224, pos = { x = 242.4, y = -9.5, z = -97.9 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1 }, { config_id = 27, gadget_id = 70350004, pos = { x = 244.1, y = -10.5, z = -101.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 244.7, y = -10.5, z = -103.1 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_2", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Unhit", condition = "condition_EVENT_CLIENT_EXECUTE_2", action = "action_EVENT_CLIENT_EXECUTE_2" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 21, 22, 23, 24, 25, 26, 27 }, regions = { 2 }, triggers = { "CLIENT_EXECUTE_2" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_CLIENT_EXECUTE_2(context, evt) -- 判断是gadgetid 57 option_id 0 if 26 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then return true end end -- 触发操作 function action_EVENT_CLIENT_EXECUTE_2(context, evt) -- 将configid为 27 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 27, GadgetState.GearStart) then return -1 end return 0 end