--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 35, gadget_id = 70900207, pos = { x = 290.6, y = -10.5, z = -112.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 36, gadget_id = 70900208, pos = { x = 290.6, y = -10.5, z = -109.6 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 37, gadget_id = 70900208, pos = { x = 290.6, y = -10.5, z = -106.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 38, gadget_id = 70900208, pos = { x = 290.5, y = -10.5, z = -103.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 39, gadget_id = 70900208, pos = { x = 290.7, y = -10.5, z = -99.8 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 40, gadget_id = 70900206, pos = { x = 292.8, y = -10.5, z = -98.5 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 }, { config_id = 41, gadget_id = 70900224, pos = { x = 292.8, y = -7.7, z = -98.5 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1 }, { config_id = 81, gadget_id = 70220005, pos = { x = 291.4, y = -10.5, z = -106.7 }, rot = { x = 0.0, y = 317.4, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 4, shape = RegionShape.SPHERE, radius = 5, pos = { x = 290.9, y = -10.5, z = -103.2 } }, { config_id = 13, shape = RegionShape.SPHERE, radius = 5, pos = { x = 292.1, y = -10.5, z = -97.4 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_4", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Unhit", condition = "condition_EVENT_CLIENT_EXECUTE_4", action = "action_EVENT_CLIENT_EXECUTE_4" }, { name = "CLIENT_EXECUTE_13", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Hit", condition = "condition_EVENT_CLIENT_EXECUTE_13", action = "action_EVENT_CLIENT_EXECUTE_13" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 35, 36, 37, 38, 39, 40, 41, 81 }, regions = { 4, 13 }, triggers = { "CLIENT_EXECUTE_4", "CLIENT_EXECUTE_13" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_CLIENT_EXECUTE_4(context, evt) -- 判断是gadgetid 57 option_id 0 if 41 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then return true end end -- 触发操作 function action_EVENT_CLIENT_EXECUTE_4(context, evt) -- 将configid为 40 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 40, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_CLIENT_EXECUTE_13(context, evt) -- 判断是gadgetid 57 option_id 0 if 41 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then return true end end -- 触发操作 function action_EVENT_CLIENT_EXECUTE_13(context, evt) -- 将configid为 40 的物件更改为状态 GadgetState.GearAction2 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 40, GadgetState.GearAction2) then return -1 end return 0 end