local baseClass = require("UAuto/TestCases/Element/ElementBase") local UAutoLuaTestCase = class("FireWaterReaction", baseClass) local self = UAutoLuaTestCase self.TestFixture = "FireWaterReaction" self.Category = "元素" self.Description = "元素反应-火<-水" self.Element = "Fire" self.CatalystElement = "Water" self.ElementMonster = self:GetOneMonsterByElement(self.Element) self.OrderIndex = 1; self.CheckMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "火元素怪物与水反应", Action = UAutoCoroutine(function() -- yield_return(self.base:RunGM("goto "..self.GrassPos,true,true)) -- yield_return(self.base:RunGM("KILL MONSTER ALL")) -- yield_return(self.base:RunGM("WUDI ON")) -- self.base:MonsterAI(true) -- yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1")) -- yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"])) -- yield_return(self.base:RunGM("WUDI MONSTER ON")) -- yield_return(self:ChangeAvatar("Barbara")) -- yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"])) -- yield_return(self.base:Skill(1)) -- yield_return(self.base:CheckElementRemove(self.Element, self.foundEntity)) -- yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("goto "..self.WaterPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1")) yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"])) yield_return(self.base:RunGM("WUDI MONSTER ON")) yield_return(self.base:CheckElementRemove(self.Element, self.foundEntity)) yield_return(self.base:RunGM("KILL MONSTER ALL")) end) } return self