local baseClass = require("UAuto/TestCases/Element/ElementBase") local UAutoLuaTestCase = class("GrassComponent", baseClass) local self = UAutoLuaTestCase self.TestFixture = "GrassComponent" self.Category = "元素" self.Description = "元素成分-草" self.Element = "Grass" self.MonsterArray = self:GetMonsterArrayByElement(self.Element) self.GadgetArray = self:GetGadgetArrayByElement(self.Element) self.OrderIndex = 1; self.CheckMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查怪物草元素成分", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.GrassPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) for i, monster in pairs(self.MonsterArray) do self.base:CreateMonster(monster["id"]) yield_return(self:WaitFoundEntity(monster["keyword"])) yield_return(self.base:CheckElementContain(self.Element, self.foundEntity)) yield_return(self.base:RunGM("KILL MONSTER ALL")) end end) } self.OrderIndex = self.OrderIndex + 1; self.CheckGadget = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查物件(含武器等)草元素成分", Action = UAutoCoroutine(function() for i, gadget in pairs(self.GadgetArray) do self.base:CreateGadget(gadget["id"], gadget["campid"], self.GrassPosVec) yield_return(self:WaitFoundEntity(gadget["keyword"])) yield_return(self.base:CheckElementContain(self.Element, self.foundEntity)) yield_return(self.base:RemoveEntity(self.foundEntity)) end end) } self.OrderIndex = self.OrderIndex + 1; self.CheckAvatar = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查武将草元素成分", Action = UAutoCoroutine(function() self.entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager") self.localAvatar = self.entityManager:GetLocalAvatarEntity() self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position) yield_return(self.base:CheckElementContain(self.Element)) end) } return self