local baseClass = require("UAuto/TestCases/Element/ElementBase") local UAutoLuaTestCase = class("GrassFireReaction", baseClass) local self = UAutoLuaTestCase self.TestFixture = "GrassFireReaction" self.Category = "元素" self.Description = "元素反应-草<-火" self.Element = "Grass" self.CatalystElement = "Fire" self.ElementMonster = self:GetOneMonsterByElement(self.Element) self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement) self.ElementAvatarWeapon = self:GetOneAvatarWeaponByElement(self.Element) self.ElementMonsterWeapon = self:GetOneMonsterWeaponByElement(self.Element) self.ElementItem = self:GetOneItemByElement(self.Element) self.OrderIndex = 1; self.CheckMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "草元素怪物与火反应:着火,草元素耗尽", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.GrassPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) self:GetWindEntityCount() yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1")) yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"])) yield_return(self.base:RunGM("WUDI MONSTER ON")) yield_return(self:ChangeAvatar("Anbo")) yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"])) yield_return(self.base:Skill(4)) yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity)) yield_return(self.base:CheckElementRemove(self.Element, self.foundEntity)) end) } self.OrderIndex = self.OrderIndex + 1; self.CheckEnv = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "草元素环境与火反应:着火,起风,风灭,不再点燃", Action = UAutoCoroutine(function() self:CheckWindEntityCount("+") yield_return(self.base:CheckGrassEnvReaction(self.CatalystElement)) -- yield_return(self.base:CheckGrassEnvReaction("AntiFire")) yield_return(CS.UnityEngine.WaitForSeconds(10)) self:CheckWindEntityCount("-") end) } self.OrderIndex = self.OrderIndex + 1; self.CheckMonsterWeapon = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "草元素怪物武器与火反应:着火,移除", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonsterWeapon["owner"]).." 1 1")) yield_return(self:WaitFoundEntity(self.ElementMonsterWeapon["keyword"])) yield_return(self.base:RunGM("WUDI MONSTER ON")) yield_return(self.base:Skill(4)) yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity)) yield_return(self.base:CheckEntityRemove(self.foundEntity.runtimeID)) end) } -- self.OrderIndex = self.OrderIndex + 1; -- self.CheckAvatarWeapon = { -- Order = self.OrderIndex, -- Type = CaseType.MonoTest, -- Description = "草元素武将武器与火反应:着火", -- Action = UAutoCoroutine(function() -- yield_return(self:ChangeAvatar(self.ElementAvatarWeapon["owner"])) -- yield_return(self.base:RunGM("EQUIP ADD "..tostring(self.ElementAvatarWeapon["otherinfo"]))) -- yield_return(self:WaitFoundEntity(self.ElementAvatarWeapon["keyword"])) -- yield_return(self.base:RunGM("KILL MONSTER ALL")) -- yield_return(self.base:RunGM("WUDI ON")) -- self.base:MonsterAI(true) -- yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1")) -- yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity)) -- end) -- } self.OrderIndex = self.OrderIndex + 1; self.CheckGadget = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "草元素物件与火反应:着火,移除", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.GrassPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self:ChangeAvatar("Anbo")) yield_return(self.base:RunGM("WUDI ON")) yield_return(self.base:RunGM("GADGET "..tostring(self.ElementItem["id"]).." 1")) yield_return(self:WaitFoundEntity(self.ElementItem["keyword"])) yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.Range)) yield_return(self.base:Skill(4)) yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity)) yield_return(self.base:CheckEntityRemove(self.foundEntity.runtimeID)) end) } self.OrderIndex = self.OrderIndex + 1; self.CheckAvatar = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "草元素武将与火反应:着火,草元素销毁", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(true) yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1")) self.entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager") self.localAvatar = self.entityManager:GetLocalAvatarEntity() self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position) self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position) self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position) self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position) yield_return(self.base:CheckGrassReaction(self.CatalystElement)) yield_return(self.base:CheckElementRemove(self.Element)) yield_return(self.base:RunGM("KILL MONSTER ALL")) end) } return self