local baseClass = require("UAuto/TestCases/Element/ElementBase") local UAutoLuaTestCase = class("IceComponent", baseClass) local self = UAutoLuaTestCase self.TestFixture = "IceComponent" self.Category = "元素" self.Description = "元素成分-冰" self.Element = "Ice" self.SubElement = "Frozen" self.MonsterArray = self:GetMonsterArrayByElement(self.Element) self.OrderIndex = 1; self.CheckMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查怪物冰元素成分", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.GrassPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) for i, monster in pairs(self.MonsterArray) do self.base:CreateMonster(monster["id"]) yield_return(self:WaitFoundEntity(monster["keyword"])) yield_return(self.base:CheckElementContain(self.SubElement, self.foundEntity)) yield_return(self.base:RunGM("KILL MONSTER ALL")) end end) } self.OrderIndex = self.OrderIndex + 1; self.CheckAvatar = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查武将冰元素成分:被冰史莱姆攻击", Action = UAutoCoroutine(function() self.base:MonsterAI(true) yield_return(self.base:RunGM("MONSTER "..tostring(self.MonsterArray[1]["id"]).." 1 1")) yield_return(self:WaitFoundEntity(self.MonsterArray[1]["keyword"])) yield_return(self.base:CheckElementContain(self.Element)) end) } self.OrderIndex = self.OrderIndex + 1; self.CheckEnv = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查怪物落在水面结冰", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.WaterPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) yield_return(self.base:RunGM("MONSTER "..tostring(self.MonsterArray[1]["id"]).." 1 1")) yield_return(self.base:CheckWaterEnvReaction(self.Element)) end) } self.OrderIndex = self.OrderIndex + 1; self.CheckEnv2 = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查武将冰技能打在水面结冰", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("goto "..self.WaterPos,true,true)) yield_return(self:ChangeAvatar("Ayaka")) yield_return(self.base:Skill(1)) yield_return(self.base:CheckWaterEnvReaction(self.Element)) end) } return self