local baseClass = require("UAuto/TestCases/Element/ElementBase") local UAutoLuaTestCase = class("WaterElectricReaction", baseClass) local self = UAutoLuaTestCase self.TestFixture = "WaterElectricReaction" self.Category = "元素" self.Description = "元素反应-水<-电" self.Element = "Water" self.CatalystElement = "Electric" self.ElementMonster = self:GetOneMonsterByElement(self.Element) self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement) self.OrderIndex = 1; self.CheckEnv = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "水元素环境与电反应", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.WaterPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) yield_return(self:ChangeAvatar("Razor")) yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self.base:Skill(1)) yield_return(self.base:CheckWaterEnvReaction(self.CatalystElement)) end) } self.OrderIndex = self.OrderIndex + 1; self.CheckAvatar = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "水元素武将与电反应", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.WaterPos,true,true)) yield_return(self:ChangeAvatar("Ayaka")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(true) yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1")) yield_return(self:WaitFoundEntity(self.CatalystMonster["keyword"])) -- yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1")) -- yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"])) yield_return(self.base:CheckWaterReaction(self.CatalystElement)) end) } self.OrderIndex = self.OrderIndex + 1; self.CheckMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "水元素怪物与电反应", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("KILL MONSTER ALL")) self.base:MonsterAI(false) yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1")) yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"])) yield_return(self:ChangeAvatar("Razor")) yield_return(self.base:RunGM("WUDI ON")) yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"])) yield_return(self.base:Skill(1)) yield_return(self.base:CheckWaterReaction(self.CatalystElement, self.foundEntity)) yield_return(self.base:RunGM("KILL MONSTER ALL")) end) } return self