local baseClass = require('UAuto/Base/UAutoLuaTestBase') local UAutoLuaTestCase = class("QuestNumberData", baseClass) local self = UAutoLuaTestCase self.base = TestCaseQuestBaseClass() self.TestFixture = "QuestNumberData" self.Category = "数值报表" self.Description="任务数值报表" self.OrderIndex = 0; self.OrderIndex = self.OrderIndex + 1; self.QuestNumberCheck = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "生成任务数值报表", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("clear all", false)) yield_return(CS.UnityEngine.WaitForSeconds(5)) yield_return(self.base:StartCheckQuestNumber(true)) end) } return self