--baseClass提供基础接口 local baseClass = require('UAuto/TestCases/Online/OnlineBase') --所有testcase继承baseClass local UAutoLuaTestCase = class("OnlineChangeAvatar",baseClass) local self = UAutoLuaTestCase self.TestFixture = "OnlineChangeAvatar" self.Category = "联机" self.Description="联机切换角色" self.startPointStr = "2821.3571 211.1067 -1720.1761" self.startPointStr2 = "2823.3571 215.1067 -1720.1761" self.ClientCheckHostAvatar = { Order = 1, Type = CaseType.MonoTest, RunMode = RunMode.Client, IsSync = IsSync.False, Description="客机验证主机切换角色", Action = UAutoCoroutine(function() local timeout = 120 local ambor=false local ayaka=false local qin=false local lisa=false while ambor==false or ayaka==false or qin==false or lisa==false do if self:CheckRemoteAvatar("Ambor") then ambor=true end if self:CheckRemoteAvatar("Ayaka") then ayaka=true end if self:CheckRemoteAvatar("Qin") then qin=true end if self:CheckRemoteAvatar("Lisa") then lisa=true end yield_return(CS.UnityEngine.WaitForSeconds(0.1)) timeout = timeout-0.1 local log = " 安柏: "..tostring(ambor).." 绫华: "..tostring(ayaka).." 琴: "..tostring(qin).." 丽莎: "..tostring(lisa) assert(timeout>0,"客机验证切换角色失败 "..log) end end) } self.HostChangeAvatar = { Order = 2, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description="主机切换角色", Action = UAutoCoroutine(function() yield_return(self:ChangeAvatar("Anbo")) yield_return(CS.UnityEngine.WaitForSeconds(1)) yield_return(self:ChangeAvatar("Ayaka")) yield_return(CS.UnityEngine.WaitForSeconds(1)) yield_return(self:ChangeAvatar("Qin")) yield_return(CS.UnityEngine.WaitForSeconds(1)) yield_return(self:ChangeAvatar("Lisa")) end) } self.ClientChangeAvatar = { Order = 3, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description="客机切换角色", IsSync = IsSync.False, Action = UAutoCoroutine(function() yield_return(self:ChangeAvatar("Anbo")) yield_return(CS.UnityEngine.WaitForSeconds(1)) yield_return(self:ChangeAvatar("Ayaka")) yield_return(CS.UnityEngine.WaitForSeconds(1)) yield_return(self:ChangeAvatar("Qin")) yield_return(CS.UnityEngine.WaitForSeconds(1)) yield_return(self:ChangeAvatar("Lisa")) end) } self.HostCheckClientAvatar = { Order = 4, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description="主机验证客机切换角色", Action = UAutoCoroutine(function() local timeout = 120 local ambor=false local ayaka=false local qin=false local lisa=false while ambor==false or ayaka==false or qin==false or lisa==false do if self:CheckRemoteAvatar("Ambor") then ambor=true end if self:CheckRemoteAvatar("Ayaka") then ayaka=true end if self:CheckRemoteAvatar("Qin") then qin=true end if self:CheckRemoteAvatar("Lisa") then lisa=true end yield_return(CS.UnityEngine.WaitForSeconds(0.1)) timeout = timeout-0.1 local log = " 安柏: "..tostring(ambor).." 绫华: "..tostring(ayaka).." 琴: "..tostring(qin).." 丽莎: "..tostring(lisa) assert(timeout>0,"主机验证切换角色失败 "..log) end end) } return self