-- baseClass提供基础接口 local baseClass = require('UAuto/TestCases/Online/OnlineBase') -- 所有testcase继承baseClass local UAutoLuaTestCase = class("OnlineElementIce",baseClass) local self = UAutoLuaTestCase self.TestFixture = "OnlineElementIce" self.Category = "联机" self.Description = "联机-怪物元素-冰" self.MonsterId = 20010901 self.MonsterKeyWord = "Slime_Ice_03" -- c#中写了120,这边先写着不改 self.FindTimeOut = 120 -- 胖怪先填3,瘦怪填1 self.FatRange = 3 self.localHostStartPos = self.hostStartPos self.localClientPointStr = self.clientPointStr self.localHostStartPosVec = self.hostStartPosVec self.localClientPointVec = self.clientPointVec self.OrderIndex = 1 self.SetUpHost = { Order = self.OrderIndex, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description = "初始化主机角色位置", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.localHostStartPos,true,true)) yield_return(self.base:RunGM("WUDI ON")) yield_return(self:ChangeAvatar("Anbo")) yield_return(self.base:MoveToPosition(self.localHostStartPosVec)) yield_return(self.base:RunGM("KILL MONSTER ALL")) self.base:MonsterAI(false) end) } self.OrderIndex = self.OrderIndex + 1; self.SetUpClient = { Order = self.OrderIndex, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description = "初始化客机角色位置", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.localClientPointStr,true,true)) yield_return(self.base:RunGM("WUDI ON")) yield_return(self:ChangeAvatar("Barbara")) yield_return(self.base:MoveToPosition(self.localClientPointVec)) self.base:MonsterAI(false) end) } self.OrderIndex = self.OrderIndex + 1; self.HostCreateMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description = "主机招怪", Action = UAutoCoroutine(function() --self.base:CreateMonster(self.MonsterId) yield_return(self.base:RunGM("MONSTER "..self.MonsterId.." 1 1")) yield_return(self:WaitFoundEntity(self.MonsterKeyWord)) yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true)) yield_return(self.base:StartSyncRecord()) yield_return(self.base:StartSyncRecord(0,true)) end) } self.OrderIndex = self.OrderIndex + 1; self.ClientFindMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description = "客机验证怪创建", Action = UAutoCoroutine(function() yield_return(self:WaitFoundEntity(self.MonsterKeyWord)) end) } self.OrderIndex = self.OrderIndex + 1; self.HostFireAttackMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description = "主机火攻怪", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("AUTHORITY REFRESH")) yield_return(self.base:RunGM("WUDI MONSTER ON")) yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange)) yield_return(self.base:Skill(4)) -- 等待冰史莱姆头上的冰烧掉 yield_return(CS.UnityEngine.WaitForSeconds(10)) yield_return(self.base:StopSyncRecord()) end) } self.OrderIndex = self.OrderIndex + 1; self.ClientCheckFireAttack = { Order = self.OrderIndex, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description = "客机验证火攻怪一致性", Action = UAutoCoroutine(function() self.base:CheckRemote() end) } return self