local baseClass = require('UAuto/TestCases/Quest/QuestBase') local UAutoLuaTestCase = class("QuestBase_352",baseClass) local self = UAutoLuaTestCase function self.Step_35201() --yield_return(self.base:RunGM("Quest Accept 35201")) yield_return(self:WaitCheckQuestState(35201,QuestState.QUEST_STATE_UNFINISHED,QState.ACCEPTED)) yield_return(self.base:RunGM("Quest Finish 35201")) yield_return(self:WaitCheckQuestState(35201,QuestState.QUEST_STATE_FINISHED,QState.UPDATED)) yield_return(self:WaitCutScene(true)) end function self.Step_35202() yield_return(self.base:RunGM("Quest Finish 35202")) yield_return(self:WaitCheckQuestState(35202,QuestState.QUEST_STATE_FINISHED,QState.UPDATED)) end function self.Step_35203() yield_return(self.base:RunGM("Quest Finish 35203")) yield_return(self:WaitCheckQuestState(35203,QuestState.QUEST_STATE_FINISHED,QState.UPDATED)) yield_return(self:WaitCutScene(true)) end function self.Step_35204() yield_return(self.base:RunGM("Quest Finish 35204")) yield_return(self:WaitCheckQuestState(35204,QuestState.QUEST_STATE_FINISHED,QState.UPDATED)) end function self.Step_35205() yield_return(self.base:RunGM("Quest Finish 35205")) yield_return(self:WaitCheckQuestState(35205,QuestState.QUEST_STATE_FINISHED,QState.FINISHED)) end return self