local baseClass = require('UAuto/TestCases/UI/Character/CharacterPageBase') local UAutoLuaTestCase = class("OpenAllProperties",baseClass) local self = UAutoLuaTestCase UAutoLuaTestCase.TestFixture = self.__className self.Description = "打开角色页面,依次查看各角色属性页面" self.Category="UI,角色养成系统" UAutoLuaTestCase.SetUp = { Order = 0.1, Type = CaseType.MonoTest, Description = "初始化", Action = UAutoCoroutine(function() yield_return(self.base:SetUpVariables()) end) } self.OpenCharacter = { Order=1, Category="角色养成系统", Description = "打开角色页面", Type = CaseType.MonoTest, Action = UAutoCoroutine(self.OpenCharacterPageAction) } self.ChoosePropertyTab = { Order=2, Category="角色养成系统", Description = "选择属性页", Type = CaseType.MonoTest, Action = UAutoCoroutine(function() self.MonoCharacterPage = self.CharacterPage:GetComponent("MonoCharacterPage") assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil") self.MonoCharacterPage.weaponButton.onClick:Invoke() yield_return(CS.UnityEngine.WaitForSeconds(1)) self.MonoCharacterPage.propertyButton.onClick:Invoke() local timeout=10 while self.MonoCharacterPage.propertyButton.interactable do yield_return(CS.UnityEngine.WaitForSeconds(1)) timeout=timeout-1 assert(timeout>0,"打开属性页失败") end end) } self.ChooseWeaponTab = { Order=3, Category="角色养成系统", Description = "选择武器页", Type = CaseType.MonoTest, Action = UAutoCoroutine(function() self.MonoCharacterPage = self.CharacterPage:GetComponent("MonoCharacterPage") assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil") self.MonoCharacterPage.weaponButton.onClick:Invoke() yield_return(CS.UnityEngine.WaitForSeconds(1)) self.MonoCharacterPage.weaponButton.onClick:Invoke() local timeout=10 while self.MonoCharacterPage.weaponButton.interactable do yield_return(CS.UnityEngine.WaitForSeconds(1)) timeout=timeout-1 assert(timeout>0,"打开武器页失败") end end) } self.ChooseRelicTab = { Order=4, Category="角色养成系统", Description = "选择圣遗物页", Type = CaseType.MonoTest, Action = UAutoCoroutine(function() self.MonoCharacterPage = self.CharacterPage:GetComponent("MonoCharacterPage") assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil") self.MonoCharacterPage.relicButton.onClick:Invoke() yield_return(CS.UnityEngine.WaitForSeconds(1)) self.MonoCharacterPage.relicButton.onClick:Invoke() local timeout=10 while self.MonoCharacterPage.relicButton.interactable do yield_return(CS.UnityEngine.WaitForSeconds(1)) timeout=timeout-1 assert(timeout>0,"打开圣遗物页失败") end end) } self.ChooseTalentTab = { Order=5, Category="角色养成系统", Description = "选择天赋页", Type = CaseType.MonoTest, Action = UAutoCoroutine(function() yield_return(self.base:RunGM("player exp 1000")) self.MonoCharacterPage = self.CharacterPage:GetComponent("MonoCharacterPage") assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil") self.MonoCharacterPage.talentButton.onClick:Invoke() yield_return(CS.UnityEngine.WaitForSeconds(1)) self.MonoCharacterPage.talentButton.onClick:Invoke() local timeout=10 while self.MonoCharacterPage.talentButton.interactable do yield_return(CS.UnityEngine.WaitForSeconds(1)) timeout=timeout-1 assert(timeout>0,"打开天赋页失败") end end) } self.ChooseAvatarTabs = { Order=6, Category="角色养成系统", Description = "依次点击各角色", Type = CaseType.MonoTest, Action = UAutoCoroutine(function() assert(self.MonoCharacterPage~=nil,"MonoCharacterPage is nil") local MonoImgTabs = self.MonoCharacterPage.grpTab:GetComponentsInChildren(typeof(CS.MoleMole.MonoImgTab)) print(MonoImgTabs.Length) for i=0,MonoImgTabs.Length-1 do yield_return(CS.UnityEngine.WaitForSeconds(1)) yield_return(self.base:ClickOnPointerObject(MonoImgTabs[i].gameObject)) end end) } self.Close = { Order=7, Category="角色养成系统", Description = "关闭CharacterPage", Type = CaseType.MonoTest, Action = UAutoCoroutine(function() self:CloseCharacterPageAction() end) } return self