local breakSocketHandle, debugXpCall if NG_HSOD_DEBUG then breakSocketHandle,debugXpCall = require("LuaDebug")("0.0.0.0",7003) end common = require('Base/Common') require('Actor/ActorCommon') console = nil testGod = nil console = require('Console') if NG_HSOD_DEBUG then testGod = require('Actor/TestActorProxy') end main = {} main.ModuleDic = {} main.OnStart = function() print("On Main Started!") if NG_HSOD_DEBUG then testGod:Init() end end main.OnLevelLoad = function(self, sceneID) currSceneData = sceneData:LoadScene(sceneID) if NG_HSOD_DEBUG then testGod:OnSceneLoaded() end end main.OnRequire = function(self, moduleName) --print(moduleName) --actorMgr:CreateActor("test", moduleName) end main.OnClearLevel = function() actorMgr:DestroySoft() end