syntax = "proto3";
enum PlayerDieType {
PLAYER_DIE_NONE = 0;
PLAYER_DIE_KILL_BY_MONSTER = 1;
PLAYER_DIE_KILL_BY_GEAR = 2;
PLAYER_DIE_FALL = 3;
PLAYER_DIE_DRAWN = 4;
PLAYER_DIE_ABYSS = 5;
}