GSServer-CBT/soggy_resources/lua/Actor/Quest/SQ407.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

190 lines
7.1 KiB
Lua

require('Actor/ActorCommon')
local questActorProxy = require('Actor/Quest/QuestActorProxy')
local Quest407 = class("Quest407", questActorProxy)
Quest407.defaultAlias = "Quest407"
local this = nil
local super = nil
local uActor = nil
local questID = 0
function Quest407:OnPreInit()
this = self
super = self.__super
questID = this.mainQuestID
super:OnPreInit()
end
function Quest407:OnPostInit()
uActor = self.uActor
super:OnPostInit()
end
-- local config begin
local q407Cfg = require('Actor/Quest/Q407/Q407Config')
local subIDs = q407Cfg.SubIDs
local JudgeData = q407Cfg.JudgeData
-- local config end
function Quest407:CreateUActor(alias)
local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
uActor = actorUtils.CreateQuestActor(questID, uActor)
return uActor
end
-- local method begin
local function CricketDestroy(i)
print("CricketDestroy" .. tostring(i))
globalActor:UnSpawn("Sound" .. tostring(i))
globalActor:UnSpawn("Cricket" .. tostring(i))
end
local function CricketStart(self, i)
print(i)
CricketDestroy(i)
math.randomseed(os.time())
if q407Cfg.GameRunning == true then
print("CricketStart" .. tostring(i))
local RandomHole = math.random(1, q407Cfg.HoleNum)
local RandomDuration = math.random(1, 4)
local RandomSound = math.random(1, 100)
local RandomDir = { x = 0, y = 0, z = 0 }
if RandomSound >= 1 and RandomSound < 20 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[1], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[1], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 20 and RandomSound < 30 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[1], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[2], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 30 and RandomSound < 40 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[1], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[3], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 40 and RandomSound < 50 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[2], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[1], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 50 and RandomSound < 60 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[2], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[3], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 60 and RandomSound < 70 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[2], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[4], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 70 and RandomSound < 80 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[3], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[1], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 80 and RandomSound < 87 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[3], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[4], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 87 and RandomSound < 93 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[3], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[5], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 93 and RandomSound < 97 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[4], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[1], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
elseif RandomSound >= 97 and RandomSound <= 100 then
globalActor:SpawnGadget(q407Cfg.SoundGadgetID[4], q407Cfg.HolePos[RandomHole], M.Dir2Euler(RandomDir), "Sound" .. tostring(i))
globalActor:SpawnItem(q407Cfg.CricketItemID[5], q407Cfg.HolePos[RandomHole], nil, "Cricket" .. tostring(i))
end
print("$$$$$$$$$$" .. tostring(i))
this:CallDelay(RandomDuration, CricketStart, i)
end
end
local function CountDown()
print("CountDown Finished")
q407Cfg.GameRunning = false
for i=1, q407Cfg.CricketNum do
CricketDestroy(i)
end
if q407Cfg.GotCricket == false then
local quest = actorMgr:GetActor(q407Cfg.ActorAlias)
if quest ~= nil then
print("isFinished == false")
quest:FinishQuest(true, nil)
end
end
end
local function StartCount(actor)
print("StartCount")
this:CountDownUIStart(q407Cfg.MatchTime, 10, 3)
CricketStart(this, 1)
this:CallDelay(15, CricketStart, 2)
-- this:CallDelay(14, CricketStart, 3)
-- this:CallDelay(21, CricketStart, 4)
this:CallDelay(q407Cfg.MatchTime+4, CountDown)
end
local function OnStart40701(quest)
this:ActionSafeCall(
function (this)
actorMgr:CreateActorWithPos(JudgeData.Judge, JudgeData.JudgeScript, JudgeData.JudgeID, 0, JudgeData.JudgePos, JudgeData.JudgeDir, true, false)
end
)
end
local function OnStart40702(quest)
print("OnStart40702")
q407Cfg.GameRunning = true
q407Cfg.GotCricket = false
this:ActionSafeCall(StartCount)
end
local function OnFinished40702()
q407Cfg.GameRunning = false
q407Cfg.GotCricket = true
this:CountDownUITerminate()
this:UnCallFunc(CountDown)
this:UnCallFunc(CricketStart)
for i=1, q407Cfg.CricketNum do
CricketDestroy(i)
end
end
local function OnStart40705()
print("40705 start: fail the task")
local quest = actorMgr:GetActor(q407Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
end
-- local method end
function Quest407:OnMainStart(quest)
end
function Quest407:OnSubStart(quest)
local questID = quest.QuestId
if questID == subIDs.q40701 then
OnStart40701(quest)
elseif questID == subIDs.q40702 then
OnStart40702(quest)
elseif questID == subIDs.q40705 then
OnStart40705(quest)
end
end
function Quest407:OnSubFinished(quest)
local questID = quest.QuestId
if questID == subIDs.q40702 then
OnFinished40702(quest)
end
end
function Quest407:OnRewind(quest)
end
function Quest407:OnMainFinished(quest)
end
function Quest407:Start()
end
function Quest407:OnDestroy()
end
return Quest407