mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
94 lines
2.2 KiB
Lua
94 lines
2.2 KiB
Lua
--================================================================
|
|
--
|
|
-- 配置
|
|
--
|
|
--================================================================
|
|
|
|
-- 怪物
|
|
monsters = {
|
|
}
|
|
|
|
-- NPC
|
|
npcs = {
|
|
}
|
|
|
|
-- 装置
|
|
gadgets = {
|
|
}
|
|
|
|
-- 区域
|
|
regions = {
|
|
{ config_id = 2, shape = RegionShape.SPHERE, radius = 7, pos = { x = -4.4, y = -4.4, z = -41.7 } },
|
|
{ config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = -4.5, y = 0.3, z = 48.5 } }
|
|
}
|
|
|
|
-- 触发器
|
|
triggers = {
|
|
{ name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2", action = "", trigger_count = 0 },
|
|
{ name = "ENTER_REGION_3", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3", action = "", trigger_count = 0 }
|
|
}
|
|
|
|
-- 变量
|
|
variables = {
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 初始化配置
|
|
--
|
|
--================================================================
|
|
|
|
-- 初始化时创建
|
|
init_config = {
|
|
suite = 1,
|
|
rand_suite = true,
|
|
npcs = { }
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 小组配置
|
|
--
|
|
--================================================================
|
|
|
|
suites = {
|
|
{
|
|
-- suite_id = 0,
|
|
-- description = ,
|
|
monsters = { },
|
|
gadgets = { },
|
|
regions = { 2, 3 },
|
|
triggers = { "ENTER_REGION_2", "ENTER_REGION_3" },
|
|
rand_weight = 100
|
|
}
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 触发器
|
|
--
|
|
--================================================================
|
|
|
|
-- 触发条件
|
|
function condition_EVENT_ENTER_REGION_2(context, evt)
|
|
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and (ScriptLib.GetQuestState(context, evt.target_eid, 41503) == QuestState.UNFINISHED
|
|
or ScriptLib.GetQuestState(context, evt.target_eid, 37503) == QuestState.UNFINISHED )
|
|
and evt.param1 == 2 then
|
|
return true
|
|
end
|
|
return false
|
|
|
|
end
|
|
|
|
-- 触发操作
|
|
|
|
-- 触发条件
|
|
function condition_EVENT_ENTER_REGION_3(context, evt)
|
|
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 37502) == QuestState.UNFINISHED and evt.param1 == 3 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- 触发操作
|