mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
123 lines
3.8 KiB
Lua
123 lines
3.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 16, monster_id = 23040101, pos = { x = 147.6, y = 34.5, z = 168.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 17, monster_id = 23040101, pos = { x = 143.5, y = 34.5, z = 186.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 18, monster_id = 23040101, pos = { x = 130.4, y = 34.5, z = 186.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 19, monster_id = 23040101, pos = { x = 115.6, y = 34.5, z = 185.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 20, monster_id = 23040101, pos = { x = 144.1, y = 34.5, z = 151.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 21, monster_id = 23040101, pos = { x = 131.8, y = 34.5, z = 150.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 22, monster_id = 23040101, pos = { x = 116.5, y = 34.5, z = 151.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 12, gadget_id = 70350002, pos = { x = 92.5, y = 38.4, z = 169.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 7, shape = RegionShape.SPHERE, radius = 10.19, pos = { x = 48.8, y = 36.2, z = 170.2 } },
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{ config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 104.6, y = 38.5, z = 169.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_7", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7", action = "action_EVENT_ENTER_REGION_7", trigger_count = 0 },
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{ name = "ENTER_REGION_8", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8", action = "action_EVENT_ENTER_REGION_8" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 16 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_7(context, evt)
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if evt.param1 ~= 7 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_7(context, evt)
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-- 将configid为 12 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_8(context, evt)
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if evt.param1 ~= 8 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_8(context, evt)
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-- 将configid为 12 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12, GadgetState.Default) then
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return -1
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end
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return 0
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end
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