mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
212 lines
5.5 KiB
Lua
212 lines
5.5 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3, gadget_id = 70350002, pos = { x = 59.1, y = 0.5, z = -57.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 4, gadget_id = 70350003, pos = { x = 23.6, y = 0.5, z = -57.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 5, gadget_id = 70360002, pos = { x = 54.9, y = 0.5, z = -54.9 }, rot = { x = 0.0, y = 358.3, z = 0.0 }, level = 1 },
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{ config_id = 6, gadget_id = 70360002, pos = { x = 20.0, y = 0.5, z = -55.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 58.3, y = 0.5, z = -53.5 } },
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{ config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 58.3, y = 0.5, z = -53.5 } },
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{ config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 23.0, y = 0.5, z = -54.8 } },
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{ config_id = 9, shape = RegionShape.SPHERE, radius = 5, pos = { x = 23.1, y = 0.5, z = -54.8 } },
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{ config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = 21.6, y = 0.4, z = 0.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_CREATE_6", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_6", action = "action_EVENT_GADGET_CREATE_6" },
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{ name = "SELECT_OPTION_7", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7", action = "action_EVENT_SELECT_OPTION_7", trigger_count = 0 },
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{ name = "GADGET_CREATE_8", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_8", action = "action_EVENT_GADGET_CREATE_8" },
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{ name = "SELECT_OPTION_9", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_9", action = "action_EVENT_SELECT_OPTION_9", trigger_count = 0 },
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{ name = "ENTER_REGION_12", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_12", action = "action_EVENT_ENTER_REGION_12" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 3, 4, 5, 6 },
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regions = { 6, 7, 8, 9, 12 },
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triggers = { "GADGET_CREATE_6", "SELECT_OPTION_7", "GADGET_CREATE_8", "SELECT_OPTION_9", "ENTER_REGION_12" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_6(context, evt)
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if 5 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_6(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptions(context, {1,4}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_7(context, evt)
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-- 判断是gadgetid 5
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if 5 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_7(context, evt)
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-- 根据不同的选项做不同的操作
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if 1 == evt.param2 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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-- 根据不同的选项做不同的操作
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if 4 == evt.param2 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3, GadgetState.Default) then
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return -1
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end
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return 0
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_8(context, evt)
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if 6 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_8(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptions(context, {1,4}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_9(context, evt)
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-- 判断是gadgetid 6
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if 6 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_9(context, evt)
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-- 根据不同的选项做不同的操作
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if 1 == evt.param2 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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-- 根据不同的选项做不同的操作
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if 4 == evt.param2 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.Default) then
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return -1
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end
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return 0
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_12(context, evt)
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if evt.param1 ~= 12 then return false end
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-- 判断是gadgetid 5
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if 5 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_12(context, evt)
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-- 根据不同的选项做不同的操作
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if 4 == evt.param2 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3, GadgetState.Default) then
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return -1
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end
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return -1
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end
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-- 杀死Group内所有monster
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220000002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
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return -1
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end
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return 0
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end
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