mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
96 lines
2.4 KiB
Lua
96 lines
2.4 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 23, gadget_id = 70900018, pos = { x = 66.7, y = 0.8, z = -87.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 24, gadget_id = 70900018, pos = { x = 50.6, y = 0.7, z = -86.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 25, gadget_id = 70220013, pos = { x = 67.9, y = 0.5, z = -86.6 }, rot = { x = 0.0, y = 40.0, z = 0.0 }, level = 1 },
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{ config_id = 26, gadget_id = 70210031, pos = { x = 59.0, y = 0.5, z = -83.8 }, rot = { x = 0.0, y = 75.5, z = 0.0 }, level = 1, chest_drop_id = 1100302, showcutscene = true }
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}
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-- 区域
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regions = {
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{ config_id = 25, shape = RegionShape.SPHERE, radius = 5, pos = { x = 68.2, y = 0.5, z = -82.6 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_GADGET_DIE_25", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_25", action = "action_EVENT_ANY_GADGET_DIE_25" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 23, 24, 25 },
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regions = { 25 },
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triggers = { "ANY_GADGET_DIE_25" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_25(context, evt)
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ScriptLib.PrintLog("enter condition")
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if 25 ~= evt.param1 then
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ScriptLib.PrintLog("configid judge false")
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return false
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end
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ScriptLib.PrintLog("configid judge true")
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_25(context, evt)
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ScriptLib.PrintLog("enter action")
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 26 }) then
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ScriptLib.PrintLog("create gadget fail")
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return -1
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end
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return 0
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end
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