mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
185 lines
6.4 KiB
Lua
185 lines
6.4 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 43, gadget_id = 70900025, pos = { x = 42.3, y = 1.7, z = -29.7 }, rot = { x = 0.0, y = 335.5, z = 0.0 }, level = 1 },
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{ config_id = 44, gadget_id = 70900025, pos = { x = 36.4, y = 2.4, z = -29.9 }, rot = { x = 0.0, y = 146.8, z = 0.0 }, level = 1 },
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{ config_id = 45, gadget_id = 70900025, pos = { x = 30.8, y = 1.7, z = -29.3 }, rot = { x = 0.0, y = 217.1, z = 0.0 }, level = 1 },
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{ config_id = 46, gadget_id = 70900027, pos = { x = 31.0, y = 5.3, z = -29.4 }, rot = { x = 0.0, y = 343.8, z = 0.0 }, level = 1 },
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{ config_id = 47, gadget_id = 70210007, pos = { x = 36.5, y = 5.9, z = -29.8 }, rot = { x = 0.0, y = 81.5, z = 0.0 }, level = 1, chest_drop_id = 1100302, state = GadgetState.ChestBramble },
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{ config_id = 48, gadget_id = 70220005, pos = { x = 42.6, y = 5.2, z = -29.7 }, rot = { x = 0.0, y = 299.4, z = 0.0 }, level = 1 },
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{ config_id = 49, gadget_id = 70900036, pos = { x = 20.7, y = 0.5, z = -39.4 }, rot = { x = 0.0, y = 296.4, z = 0.0 }, level = 1 },
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{ config_id = 50, gadget_id = 70360002, pos = { x = 29.6, y = 0.5, z = -41.5 }, rot = { x = 0.0, y = 266.7, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 35, shape = RegionShape.SPHERE, radius = 5, pos = { x = 36.5, y = 4.6, z = -30.6 } },
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{ config_id = 36, shape = RegionShape.SPHERE, radius = 5, pos = { x = 36.8, y = 5.9, z = -30.6 } },
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{ config_id = 38, shape = RegionShape.SPHERE, radius = 5, pos = { x = 29.8, y = 0.5, z = -41.8 } },
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{ config_id = 39, shape = RegionShape.SPHERE, radius = 5, pos = { x = 29.6, y = 0.5, z = -41.3 } },
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{ config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = 51.8, y = 0.5, z = -32.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_35", event = EventType.EVENT_CLIENT_EXECUTE, source = "Chest_Bramble_Remove", condition = "", action = "action_EVENT_CLIENT_EXECUTE_35", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_36", event = EventType.EVENT_CLIENT_EXECUTE, source = "Chest_Frozen_Remove", condition = "", action = "action_EVENT_CLIENT_EXECUTE_36", trigger_count = 0 },
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{ name = "GADGET_CREATE_38", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_38", action = "action_EVENT_GADGET_CREATE_38", trigger_count = 0 },
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{ name = "SELECT_OPTION_39", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_39", action = "action_EVENT_SELECT_OPTION_39", trigger_count = 0 },
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{ name = "GADGET_STATE_CHANGE_47", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_47", action = "action_EVENT_GADGET_STATE_CHANGE_47", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ name = "Sculpture_State", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 43, 44, 45, 46, 47, 48, 49, 50 },
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regions = { 35, 36, 38, 39, 47 },
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triggers = { "CLIENT_EXECUTE_35", "CLIENT_EXECUTE_36", "GADGET_CREATE_38", "SELECT_OPTION_39", "GADGET_STATE_CHANGE_47" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_35(context, evt)
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--由entityId获取configId
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local This_configID = ScriptLib.GetConfigIdByEntityId(context, evt.param1 )
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--转换对应宝箱状态
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 0, This_configID, GadgetState.Default ) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_36(context, evt)
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--由entityId获取configId
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This_configID = ScriptLib.GetConfigIdByEntityId(context, evt.param1 )
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--转换对应宝箱状态
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 0, This_configID, GadgetState.Default ) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_38(context, evt)
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if 50 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_38(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptions(context, {1,4}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_39(context, evt)
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if evt.param1 == 50 then
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return true
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end
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return false
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_39(context, evt)
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local state = ScriptLib.GetGroupVariableValue(context, "Sculpture_State")
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-- 根据不同的选项做不同的操作
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if 1 == evt.param2 then
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if state == 0 then
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ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStart)
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elseif state == 201 then
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ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStop)
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elseif state == 202 then
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ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.Default)
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end
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elseif 4 == evt.param2 then
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if state == 0 then
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ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStop)
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elseif state == 201 then
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ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.Default)
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elseif state == 202 then
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ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStart)
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_47(context, evt)
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if evt.param2 ~= 49 then
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return false
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else return true
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end
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_47(context, evt)
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if evt.param1 == GadgetState.Default then
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ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 0)
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elseif evt.param1 == GadgetState.GearStart then
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ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 201)
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elseif evt.param1 == GadgetState.GearStop then
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ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 202)
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end
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return 0
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end
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